home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 January
/
Gamestar_80_2006-01_dvd.iso
/
DVDStar
/
Akce
/
SWAT4
/
lvl13_setup.exe
/
{app}
/
System
/
VisualEffects.ini
< prev
next >
Wrap
INI File
|
2005-02-04
|
184KB
|
5,063 lines
[IGVisualEffectsSubsystem.VisualEffectsSubsystem]
EventResponse=TriggerTriggered
EventResponse=TemporaryPlaceholderWeaponAmmoBulletHit
EventResponse=FlashbangGrenadeProjectileDetonated_Explosion
EventResponse=TemporaryPlaceholderWeaponFired_EnemyWeapon
EventResponse=HotelTVwithDamageDamaged_Hot_FlatscreenTV
EventResponse=Hotel_BurgerLunchPreAppearanceChanged
EventResponse=Hotel_ExtinguisherBoxDamaged_hot_extinguisher_box
EventResponse=Hotel_TelephoneDamaged_Hot_BusinessPhone
EventResponse=Hotel_TVDamaged_Hot_FlatscreenTV
EventResponse=Hotel_SodaCanDamaged
EventResponse=Hotel_TV_RemoteDamaged
EventResponse=Hotel_CableBoxPreAppearanceChanged
EventResponse=Hotel_SmokeDetectorDamaged_Hot_SmokeDetector
EventResponse=Hotel_TVDamaged_hot_flatscreentv_on
EventResponse=Hotel_DeskLamp_onPreAppearanceChanged
EventResponse=Hotel_DesklampDamaged_hot_desklamp_off
EventResponse=TemporaryPlaceholderWeaponFired_OfficerWeapon
EventResponse=TemporaryPlaceholderWeaponAmmoBulletHit_Hotel_WaterCooler
EventResponse=Hotel_Extinguisher_FreeDamaged_hot_extinguisher
EventResponse=AmmunitionBulletHit_spangs
EventResponse=AmmunitionBulletHit_spangsNoDamage
EventResponse=M4A1_ThirdPersonFired
EventResponse=M4A1_FirstPersonFired
EventResponse=ColtM1911_ThirdPersonFired
EventResponse=ColtM1911_FirstPersonFired
EventResponse=MP5_FirstPersonFired
EventResponse=MP5_ThirdPersonFired
EventResponse=SwatOfficerSpoonFlip
EventResponse=FlashbangGrenadeProjectileDetonated_DynamicLight
EventResponse=DeployedC2ChargeDetonated_Explosion
EventResponse=CSGasGrenadeProjectileDetonated
EventResponse=StingGrenadeProjectileDetonated
EventResponse=PepperSpray_FirstPersonBurstFired
EventResponse=PepperSpray_ThirdPersonBurstFired
EventResponse=SilencedMP5_FirstPersonFired
EventResponse=SilencedMP5_ThirdPersonFired
EventResponse=M4Super90_FirstPersonFired
EventResponse=M4Super90_ThirdPersonFired
EventResponse=NovaPump_FirstPersonFired
EventResponse=NovaPump_ThirdPersonFired
EventResponse=Office_StyrofoamCupDestroyed
EventResponse=AshtrayDestroyed
EventResponse=BathproductsDestroyed
EventResponse=DonutsPreAppearanceChanged
EventResponse=JunctionBoxDamaged_hot_junctionbox
EventResponse=EmergencyLightDamaged_hot_emergencylight
EventResponse=PaintCanDamaged
EventResponse=Abomb_TVBroke
EventResponse=Foodwall_TVDamaged_mac_tv_17inoff
EventResponse=Hospital_TVBroke
EventResponse=Barber_TVDamaged_mac_oldtv
EventResponse=Conv_TVBroke
EventResponse=BoomboxPreAppearanceChanged
EventResponse=AshtrayAlive
EventResponse=FireAlarm_BuzzerDamaged_hot_firealarm
EventResponse=Office_BusinessPhoneDamaged
EventResponse=Barber_PokerChip_Stack_BlueDestroyed
EventResponse=Barber_PokerChip_Stack_RedDestroyed
EventResponse=Barber_PokerChip_Stack_WhiteDestroyed
EventResponse=BeerBottleDestroyed
EventResponse=CoffeePotDestroyed
EventResponse=SoySauceDestroyed
EventResponse=Conv_GasCan_ExplodeDestroyed
EventResponse=TaserFiredProbe
EventResponse=Glass_ObjectsDestroyed
EventResponse=TV_DinnerDestroyed
EventResponse=Conv_Candy1Destroyed
EventResponse=SoapDestroyed
EventResponse=Hotel_FlowerVaseDestroyed
EventResponse=M4A1_FirstPersonBurstFired
EventResponse=M4A1_ThirdPersonBurstFired
EventResponse=MP5_FirstPersonBurstFired
EventResponse=MP5_ThirdPersonBurstFired
EventResponse=SilencedMP5_FirstPersonBurstFired
EventResponse=SilencedMP5_ThirdPersonBurstFired
EventResponse=AbombStageLightAlive
EventResponse=CoffeePotAlive
EventResponse=Paintball_FirstPersonFired
EventResponse=Paintball_ThirdPersonFired
EventResponse=CSballBulletHit
EventResponse=RedLibrary_ProjectorAlive_Beams
EventResponse=Tenement_ProjectorAlive
EventResponse=RedLibrary_ProjectorAlive_projection
EventResponse=NonLethalShotgun_FirstPersonFired
EventResponse=NonLethalShotgun_ThirdPersonFired
EventResponse=BreachingShotgun_FirstPersonFired
EventResponse=BreachingShotgun_ThirdPersonFired
EventResponse=AK47_ThirdPersonFired
EventResponse=AK47_ThirdPersonBurstFired
EventResponse=AK74_ThirdPersonFired
EventResponse=AK74_ThirdPersonBurstFired
EventResponse=M4_ThirdPersonFired
EventResponse=M4_ThirdPersonBurstFired
EventResponse=AK74su_ThirdPersonFired
EventResponse=AK74su_ThirdPersonBurstFired
EventResponse=G36k_ThirdPersonFired
EventResponse=G36k_ThirdPersonBurstFired
EventResponse=SR25_ThirdPersonFired
EventResponse=SR25_ThirdPersonBurstFired
EventResponse=UZI_ThirdPersonFired
EventResponse=UZI_ThirdPersonBurstFired
EventResponse=UMP45_ThirdPersonFired
EventResponse=HK53_ThirdPersonFired
EventResponse=HK53_ThirdPersonBurstFired
EventResponse=UMP45_ThirdPersonBurstFired
EventResponse=BerettaM9_ThirdPersonFired
EventResponse=Scorpion_ThirdPersonFired
EventResponse=Scorpion_ThirdPersonBurstFired
EventResponse=USP40_ThirdPersonFired
EventResponse=Ingram_ThirdPersonFired
EventResponse=Ingram_ThirdPersonBurstFired
EventResponse=PythonRevolver_ThirdPersonFired
EventResponse=Pump1_ThirdPersonFired
EventResponse=SawedOff_ThirdPersonFired
EventResponse=Pump2RifleGrip_ThirdPersonFired
EventResponse=M1super90_ThirdPersonFired
EventResponse=Taser_FirstPersonFired
EventResponse=Taser_ThirdPersonFired
EventResponse=AmmunitionBulletExited_spangs
EventResponse=AmmunitionBulletExited_spangsNoDamage
EventResponse=PoliceLightsSpawned_Red
EventResponse=PoliceLightsSpawned_Blue
EventResponse=Tenement_windowDamaged_ten_window01
EventResponse=PythonRevolver_ThirdPersonPythonReload
EventResponse=Office_SodaCan1Damaged
EventResponse=Office_SodaCan2Damaged
EventResponse=Office_SodaCan3Damaged
EventResponse=Office_RolodexDamaged
EventResponse=Silence_windowUpperPreAppearanceChanged_sil_WindowUpper
EventResponse=Silence_windowLowerPreAppearanceChanged_sil_WindowLower
EventResponse=BarberBarPullvroom
EventResponse=BarberBarPullScreechleft
EventResponse=BarberBarPullScreechRight
EventResponse=BarberBarPullSnap1
EventResponse=BarberBarPullSnap2
EventResponse=BarberBarPullSnap3
EventResponse=BarberBarPullSnap4
EventResponse=BarberBarPullbpSpark1
EventResponse=PowerPlant_InteriorWindowPreAppearanceChanged
EventResponse=PowerPlant_exteriorPane1PreAppearanceChanged
EventResponse=PowerPlant_exteriorPane2PreAppearanceChanged
EventResponse=PowerPlant_exteriorPane3PreAppearanceChanged
EventResponse=PowerPlant_exteriorPane4PreAppearanceChanged
EventResponse=FoodWall_Window1PreAppearanceChanged
EventResponse=FoodWall_Window2PreAppearanceChanged
EventResponse=Convenience_FridgeGlassDoorPreAppearanceChanged
EventResponse=BoobyTrap_Door_BombDetonated
EventResponse=BoobyTrap_BombDetonated
EventResponse=Tenement_SilverwareCupDestroyed
EventResponse=DishesDestroyed
EventResponse=Silence_PlateStackDestroyed
EventResponse=Tenement_PlateStackDestroyed
EventResponse=RemoteControlsDestroyed
EventResponse=RedLibrary_CoffeeMugDestroyed
EventResponse=Barber_DisinfectantJarDestroyed
EventResponse=Arms_windowLowerDamaged_arm_BottomWindow
EventResponse=Arms_WindowUpperDamaged_arm_TopWindow
EventResponse=con_windowFridgeBigDestroyed
EventResponse=con_dirtyWindowDoubleDestroyed
EventResponse=con_FrontDoorUpperRightPreAppearanceChanged_con_DoorWindowUpRi_
EventResponse=con_FrontDoorUpperLeftPreAppearanceChanged_con_DoorWindowUpLeft
EventResponse=con_FrontDoorLowerLeftPreAppearanceChanged_con_DoorWindowLowLe_
EventResponse=con_FrontDoorLowerRightPreAppearanceChanged_con_DoorWindowLowR_
EventResponse=repo_DirtyWindowDoubleDestroyed_repo_dirtyWindowPane
EventResponse=barb_WindowPane1Destroyed
EventResponse=barb_WindowPane2Destroyed
EventResponse=barb_WindowPane3Destroyed
EventResponse=barb_WindowFrontBigDestroyed
EventResponse=barb_WindowFrontLDestroyed
EventResponse=barb_WindowFrontRDestroyed
EventResponse=JewelryAlarmLightAlive
EventResponse=JewelryAlarmLightAlive_Projector
EventResponse=ColtM1911_FirstPersonFired_MuzzleFlash
EventResponse=ColtM1911_ThirdPersonFired_MuzzleFlash
EventResponse=BreachingShotgun_FirstPersonFired_MuzzleFlash
EventResponse=BreachingShotgun_ThirdPersonFired_MuzzleFlash
EventResponse=PythonRevolver_ThirdPersonFired_MuzzleFlash
EventResponse=NovaPump_ThirdPersonFired_MuzzleFlash
EventResponse=NovaPump_FirstPersonFired_MuzzleFlash
EventResponse=NonLethalShotgun_ThirdPersonFired_MuzzleFlash
EventResponse=NonLethalShotgun_FirstPersonFired_MuzzleFlash
EventResponse=MP5_FirstPersonFired_MuzzleFlash
EventResponse=MP5_FirstPersonBurstFired_MuzzleFlash
EventResponse=M4Super90_FirstPersonFired_MuzzleFlash
EventResponse=M4A1_FirstPersonFired_MuzzleFlash
EventResponse=M4A1_FirstPersonBurstFired_MuzzleFlash
EventResponse=AK47_ThirdPersonBurstFired_MuzzleFlash
EventResponse=AK47_ThirdPersonFired_MuzzleFlash
EventResponse=AK74_ThirdPersonBurstFired_MuzzleFlash
EventResponse=AK74_ThirdPersonFired_MuzzleFlash
EventResponse=AK74su_ThirdPersonBurstFired_MuzzleFlash
EventResponse=AK74su_ThirdPersonFired_MuzzleFlash
EventResponse=BerettaM9_ThirdPersonFired_MuzzleFlash
EventResponse=M4Super90_ThirdPersonFired_MuzzleFlash
EventResponse=MP5_ThirdPersonBurstFired_MuzzleFlash
EventResponse=MP5_ThirdPersonFired_MuzzleFlash
EventResponse=G36k_ThirdPersonBurstFired_MuzzleFlash
EventResponse=G36k_ThirdPersonFired_MuzzleFlash
EventResponse=HK53_ThirdPersonBurstFired_MuzzleFlash
EventResponse=HK53_ThirdPersonFired_MuzzleFlash
EventResponse=Ingram_ThirdPersonBurstFired_MuzzleFlash
EventResponse=Ingram_ThirdPersonFired_MuzzleFlash
EventResponse=M4A1_ThirdPersonBurstFired_MuzzleFlash
EventResponse=M4A1_ThirdPersonFired_MuzzleFlash
EventResponse=M4_ThirdPersonBurstFired_MuzzleFlash
EventResponse=M4_ThirdPersonFired_MuzzleFlash
EventResponse=USP40_ThirdPersonFired_MuzzleFlash
EventResponse=Pump1_ThirdPersonFired_MuzzleFlash
EventResponse=Pump2RifleGrip_ThirdPersonFired_MuzzleFlash
EventResponse=SawedOff_ThirdPersonFired_MuzzleFlash
EventResponse=Scorpion_ThirdPersonBurstFired_MuzzleFlash
EventResponse=Scorpion_ThirdPersonFired_MuzzleFlash
EventResponse=UMP45_ThirdPersonFired_MuzzleFlash
EventResponse=UMP45_ThirdPersonBurstFired_MuzzleFlash
EventResponse=Tenement_ProjectorAlive_projected
EventResponse=DoorModelBreached_door_jewel_door
EventResponse=AmmunitionBulletHit_decals
EventResponse=AmmunitionBulletExited_decals
EventResponse=BarberBarPullBarPullBrake
EventResponse=TaserProbeBulletHit
EventResponse=TaserProbeBounced
EventResponse=DoorModelBreached_door_foodwall_front
EventResponse=DoorModelBreached_door_bulldoor01
EventResponse=DoorModelBreached_door_dna_office
EventResponse=DoorModelBreached_door_dna_officesolid
EventResponse=DoorModelBreached_door_door01
EventResponse=DoorModelBreached_door_door02
EventResponse=DoorModelBreached_door_door03
EventResponse=DoorModelBreached_door_door04
EventResponse=DoorModelBreached_door_hosp_windowdoor
EventResponse=DoorModelBreached_door_hot_constructdoor
EventResponse=DoorModelBreached_door_hotel_roomdoor
EventResponse=DoorModelBreached_door_jewel_firedoor
EventResponse=DoorModelBreached_door_kitchendoor01
EventResponse=DoorModelBreached_door_metaldoor05
EventResponse=DoorModelBreached_door_silmetaldoor
EventResponse=DoorModelBreached_door_silmetaldoorcell
EventResponse=DoorModelBreached_door_ten_frontdoor01
EventResponse=DoorModelBreached_door_vip_door
EventResponse=DoorModelBreached_door_abomb_mensbathroom
EventResponse=DoorModelBreached_door_abomb_womensbathroom
EventResponse=DoorModelBreached_door_convinience1
EventResponse=DoorModelBreached_door_convinience2
EventResponse=DoorModelBreached_TestDoorKarma78Wide
EventResponse=DoorModelBlasted_door_abomb_mensbathroom
EventResponse=DoorModelBlasted_door_abomb_womensbathroom
EventResponse=DoorModelBlasted_door_bulldoor01
EventResponse=DoorModelBlasted_door_convinience1
EventResponse=DoorModelBlasted_door_convinience2
EventResponse=DoorModelBlasted_door_dna_office
EventResponse=DoorModelBlasted_door_dna_officesolid
EventResponse=DoorModelBlasted_door_door01
EventResponse=DoorModelBlasted_door_door02
EventResponse=DoorModelBlasted_door_door03
EventResponse=DoorModelBlasted_door_door04
EventResponse=DoorModelBlasted_door_hosp_windowdoor
EventResponse=DoorModelBlasted_door_hot_constructdoor
EventResponse=DoorModelBlasted_door_hotel_roomdoor
EventResponse=DoorModelBlasted_door_jewel_door
EventResponse=DoorModelBlasted_door_jewel_firedoor
EventResponse=DoorModelBlasted_door_kitchendoor01
EventResponse=DoorModelBlasted_door_metaldoor05
EventResponse=DoorModelBlasted_door_silmetaldoor
EventResponse=DoorModelBlasted_door_silmetaldoorcell
EventResponse=DoorModelBlasted_door_ten_frontdoor01
EventResponse=DoorModelBlasted_door_vip_door
EventResponse=DoorModelBlasted_TestDoorKarma78Wide
EventResponse=DoorModelBlasted_door_foodwall_front
EventResponse=AmmunitionBulletHit_dynamicLight
EventResponse=SwatPawnFootWalk
EventResponse=CSGasGrenadeProjectileStoppedBouncing
EventResponse=LessLethalAmmoBulletHit
EventResponse=ArmsSubwayTrainTrainSpark1
EventResponse=ArmsSubwayTrainTrainSpark2
EventResponse=ArmsSubwayTrainTrainSpark3
EventResponse=ArmsSubwayTrainTrainSpark1_corona
EventResponse=ArmsSubwayTrainTrainSpark2_corona
EventResponse=ArmsSubwayTrainTrainSpark3_corona
EventResponse=SilenceLivingRoom_TVAlive
EventResponse=SilenceBasement_TVAlive
EventResponse=VIPgun_FirstPersonFired
EventResponse=VIPgun_FirstPersonFired_MuzzleFlash
EventResponse=VIPgun_ThirdPersonFired
EventResponse=VIPgun_ThirdPersonFired_MuzzleFlash
EventResponse=CD_StackDestroyed
EventResponse=Cash_StackDestroyed
EventResponse=MilkCartonDamaged
EventResponse=MilkJugDamaged
EventResponse=CookingOilDamaged
EventResponse=2LiterSodaDamaged
EventResponse=Conv_2LiterSodaDamaged
EventResponse=TeddyBearDamaged
EventResponse=TeddyBearBearExplode
EventResponse=SprinklerHeadDamaged
EventResponse=con_counterWindowPreAppearanceChanged_con_counterWIndow
EventResponse=ConvTrafficAAlive_RightHeadLight
EventResponse=ConvTrafficAAlive_LeftHeadLight
EventResponse=ConvTrafficAAlive_Dust
EventResponse=Silence_GlassCagePreAppearanceChanged_sil_cage_glass_HEALTHY
EventResponse=HospitalMedium_TVBroke
EventResponse=HospitalSmall_TVBroke
EventResponse=Conv_KenoTVDamaged_con_kenotv
EventResponse=Conv_GameTVDamaged_mac_oldtv_vid01
EventResponse=con_FrontWindowLargePreAppearanceChanged
EventResponse=Repo_TouchTonePhoneDamaged_mac_touchtone_phone
EventResponse=Office_FlatPanelBroke
EventResponse=Office_ComputerMonitor_OffBroke
EventResponse=Hosp_OxygenTankPreAppearanceChanged
EventResponse=CalculatorDestroyed
EventResponse=DVDplayerBroke
EventResponse=Jewelry_ProjectorAlive_projectingAfrica
EventResponse=BombBombExploded
EventResponse=HospitalSmall_TVAlive
EventResponse=NurseStation_WindowDestroyed
EventResponse=Tenement_FrontSideWindowDestroyed
EventResponse=Tenement_FrontTopWindowDestroyed
EventResponse=SwatOfficerInZone
EventResponse=NineMMpistol_FirstPersonFired
EventResponse=NineMMpistol_FirstPersonFired_MuzzleFlash
EventResponse=NineMMpistol_ThirdPersonFired
EventResponse=NineMMpistol_ThirdPersonFired_MuzzleFlash
EventResponse=Tenement_PipeBombDestroyed
EventResponse=FlashbangGrenadeProjectileDetonated_ScorchMark
EventResponse=FoodwallEtrainTrainSpark1
EventResponse=FoodwallEtrainTrainSpark2
EventResponse=FoodwallEtrainTrainSpark3
EventResponse=FoodwallEtrainTrainSpark1_SparkShower
EventResponse=FoodwallEtrainTrainSpark2_SparkShower
EventResponse=FoodwallEtrainTrainSpark3_SparksShower
EventResponse=FoodwallEtrainTrainSpark1b
EventResponse=FoodwallEtrainTrainSpark1b_SparkShower
EventResponse=SilenceBasement_TVBroke
EventResponse=SilenceLivingRoom_TVBroke
EventResponse=barb_FrontDoorWindowBottomDestroyed
EventResponse=barb_FrontDoorWindowTopDestroyed
EventResponse=AK47_FirstPersonBurstFired
EventResponse=AK47_FirstPersonFired
EventResponse=AmmunitionBloodProjected
EventResponse=GUIcarAlive_Dust
EventResponse=GUIcarAlive_LeftHeadLight
EventResponse=GUIcarAlive_RightHeadLight
EventResponse=REPOhelicopterRepoHeloDust
EventResponse=Jewelry_SecurityMonitor_WallMountedBroke
EventResponse=Jewlery_SecurityMonitor_CeilingMountedBroke
EventResponse=Jewelry_SecurityMonitorBroke
EventResponse=Jewelry_SurveillanceMonitorBroke
EventResponse=VIP_SkyWindowCenterPreAppearanceChanged
EventResponse=VIP_SkyWindowShortPreAppearanceChanged
EventResponse=VIP_SkyWindowLongPreAppearanceChanged
EventResponse=Hospital_GetWell_BalloonDestroyed
EventResponse=Hospital_TeddyBear_BalloonDestroyed
EventResponse=Hospital_BirthdayCakeDestroyed
EventResponse=CameraPositionMarkerPostBombExploded
EventResponse=ShotgunSabotAmmoBulletHit_spangs
EventResponse=ShotgunSabotAmmoBulletHit_decals
EventResponse=HotelSafetyNetHotelHelicopterDust
EventResponse=SwatHostageSmokeUm
EventResponse=Foodwall_RefridComWallSmallGlassDestroyed
EventResponse=Foodwall_RefridComGlassDestroyed
EventResponse=TestDynamicLightDamaged
EventResponse=Red_WindowPaneDestroyed
EventResponse=VIP_InteriorWindowDestroyed
EventResponse=ComputerMouseDestroyed
EventResponse=Repo_GasCan_ExplodeDestroyed
EventResponse=Tenement_GasCan_ExplodeDestroyed
EventResponse=Uzi_FirstPersonFired
EventResponse=Uzi_FirstPersonBurstFired
EventResponse=VIP_FireHoseWindowDestroyed
EventResponse=FragGrenadeProjectileDetonated_Explosion
EventResponse=UMP45_FirstPersonBurstFired
EventResponse=UMP45_FirstPersonFired
EventResponse=UMP45_FirstPersonFired_MuzzleFlash
EventResponse=UMP45_FirstPersonBurstFired_MuzzleFlash
EventResponse=BadGuyUMP_ThirdPersonBurstFired
EventResponse=BadGuyUMP_ThirdPersonFired
EventResponse=BadGuyUMP_ThirdPersonBurstFired_MuzzleFlash
EventResponse=BadGuyUMP_ThirdPersonFired_MuzzleFlash
EventResponse=BadguyG36k_ThirdPersonBurstFired
EventResponse=BadguyG36k_ThirdPersonFired
EventResponse=BadguyG36k_ThirdPersonBurstFired_MuzzleFlash
EventResponse=BadguyG36k_ThirdPersonFired_MuzzleFlash
EventResponse=G36K_FirstPersonFired
EventResponse=G36K_FirstPersonBurstFired
EventResponse=G36K_FirstPersonFired_MuzzleFlash
EventResponse=G36K_FirstPersonBurstFired_MuzzleFlash
EventResponse=AK47_FirstPersonBurstFired_MuzzleFlash
EventResponse=AK47_FirstPersonFired_MuzzleFlash
EventResponse=PythonRevolver_FirstPersonFired
EventResponse=PythonRevolver_FirstPersonFired_MuzzleFlash
EventResponse=SwatPawnSixShells
EventResponse=Silence_Jack-o-lanternPreAppearanceChanged
EventResponse=Silence_PumpkinPreAppearanceChanged
EventResponse=VendingMachineGlassDestroyed
EventResponse=PythonRevolverHG_FMJBulletHit_spangs
EventResponse=PythonRevolverHG_JHPBulletHit_spangs
EventResponse=PythonRevolverHG_FMJBulletHit_decals
EventResponse=PythonRevolverHG_JHPBulletHit_decals
EventResponse=VIPGoal_FlareAlive
EventResponse=VIPGoal_RedSmokeAlive
EventResponse=BadguyMP5_ThirdPersonBurstFired
EventResponse=BadguyMP5_ThirdPersonFired
EventResponse=BadguyMP5_ThirdPersonBurstFired_MuzzleFlash
EventResponse=BadguyMP5_ThirdPersonFired_MuzzleFlash
EventResponse=BadguySilencedMP5_ThirdPersonBurstFired
EventResponse=BadguySilencedMP5_ThirdPersonFired
EventResponse=BadguyColtM1911_ThirdPersonFired
EventResponse=BadguyColtM1911_ThirdPersonFired_MuzzleFlash
EventResponse=BadguyM4super90_ThirdPersonFired
EventResponse=BadguyM4super90_ThirdPersonFired_MuzzleFlash
[TriggerTriggered]
Event=Triggered
SourceClassName=Trigger
Chance=100
Specification=(SpecificationType=explosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TemporaryPlaceholderWeaponAmmoBulletHit]
Event=BulletHit
SourceClassName=TemporaryPlaceholderWeaponAmmo
Chance=100
Specification=(SpecificationType=BulletHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FlashbangGrenadeProjectileDetonated_Explosion]
Event=Detonated
SourceClassName=FlashbangGrenadeProjectile
Suffix=Explosion
Chance=100
Specification=(SpecificationType=FBExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TemporaryPlaceholderWeaponFired_EnemyWeapon]
Event=Fired
SourceClassName=TemporaryPlaceholderWeapon
Tag=EnemyWeapon
Chance=100
Specification=(SpecificationType=MuzzleFlashM4,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HotelTVwithDamageDamaged_Hot_FlatscreenTV]
Event=Damaged
SourceClassName=HotelTVwithDamage
StaticMesh=Hot_FlatscreenTV
Chance=100
Specification=(SpecificationType=TVdamaged,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_BurgerLunchPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_BurgerLunch
Chance=100
Specification=(SpecificationType=BurgerExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_ExtinguisherBoxDamaged_hot_extinguisher_box]
Event=Damaged
SourceClassName=Hotel_ExtinguisherBox
StaticMesh=hot_extinguisher_box
Chance=100
Specification=(SpecificationType=ExtinguisherExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_TelephoneDamaged_Hot_BusinessPhone]
Event=Damaged
SourceClassName=Hotel_Telephone
StaticMesh=Hot_BusinessPhone
Chance=100
Specification=(SpecificationType=HotelBlackPlasticExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_TVDamaged_Hot_FlatscreenTV]
Event=Damaged
SourceClassName=Hotel_TV
StaticMesh=Hot_FlatscreenTV
Chance=100
Specification=(SpecificationType=TVdamaged,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_SodaCanDamaged]
Event=Damaged
SourceClassName=Hotel_SodaCan
Chance=100
Specification=(SpecificationType=SodaCanExplodes,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Context=Broken
[Hotel_TV_RemoteDamaged]
Event=Damaged
SourceClassName=Hotel_TV_Remote
Chance=100
Specification=(SpecificationType=HotelBlackPlasticExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_CableBoxPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_CableBox
Chance=100
Specification=(SpecificationType=HotelBlackPlasticExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_SmokeDetectorDamaged_Hot_SmokeDetector]
Event=Damaged
SourceClassName=Hotel_SmokeDetector
StaticMesh=Hot_SmokeDetector
Chance=100
Specification=(SpecificationType=SmokeAlarmExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_TVDamaged_hot_flatscreentv_on]
Event=Damaged
SourceClassName=Hotel_TV
StaticMesh=hot_flatscreentv_on
Chance=100
Specification=(SpecificationType=TVdamaged,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_DeskLamp_onPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hotel_DeskLamp_on
Chance=100
Specification=(SpecificationType=DesklampExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_DesklampDamaged_hot_desklamp_off]
Event=Damaged
SourceClassName=Hotel_Desklamp
StaticMesh=hot_desklamp_off
Chance=100
Specification=(SpecificationType=DesklampExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TemporaryPlaceholderWeaponFired_OfficerWeapon]
Event=Fired
SourceClassName=TemporaryPlaceholderWeapon
Tag=OfficerWeapon
Chance=100
Specification=(SpecificationType=MuzzleFlashM4,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TemporaryPlaceholderWeaponAmmoBulletHit_Hotel_WaterCooler]
Event=BulletHit
SourceClassName=TemporaryPlaceholderWeaponAmmo
TargetClassName=Hotel_WaterCooler
Chance=100
Specification=(SpecificationType=BulletHitWaterCooler,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_Extinguisher_FreeDamaged_hot_extinguisher]
Event=Damaged
SourceClassName=Hotel_Extinguisher_Free
StaticMesh=hot_extinguisher
Chance=100
Specification=(SpecificationType=ExtinguisherExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletHit_spangs]
Event=BulletHit
SourceClassName=Ammunition
Suffix=spangs
Chance=100
Specification=(SpecificationType=BulletHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletHit_spangsNoDamage]
Event=BulletHit
SourceClassName=Ammunition
Suffix=spangs
Chance=100
Specification=(SpecificationType=BulletHitNoDamage,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Context=NoDamage
[M4A1_ThirdPersonFired]
Event=Fired
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1thirdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_FirstPersonFired]
Event=Fired
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1FirstPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ColtM1911_ThirdPersonFired]
Event=Fired
SourceClassName=ColtM1911_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtHG3rdPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ColtM1911_FirstPersonFired]
Event=Fired
SourceClassName=ColtM1911_FirstPerson
Chance=100
Specification=(SpecificationType=ColtHG1stPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_FirstPersonFired]
Event=Fired
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP51stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_ThirdPersonFired]
Event=Fired
SourceClassName=MP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SwatOfficerSpoonFlip]
Event=SpoonFlip
SourceClassName=SwatOfficer
Chance=100
Specification=(SpecificationType=GrenadeSpoonFlip,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FlashbangGrenadeProjectileDetonated_DynamicLight]
Event=Detonated
SourceClassName=FlashbangGrenadeProjectile
Suffix=DynamicLight
Chance=100
Specification=(SpecificationType=FBDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DeployedC2ChargeDetonated_Explosion]
Event=Detonated
SourceClassName=DeployedC2Charge
Suffix=Explosion
Chance=100
Specification=(SpecificationType=C2Explosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CSGasGrenadeProjectileDetonated]
Event=Detonated
SourceClassName=CSGasGrenadeProjectile
Chance=100
Specification=(SpecificationType=CSgasEmitting,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[StingGrenadeProjectileDetonated]
Event=Detonated
SourceClassName=StingGrenadeProjectile
Chance=100
Specification=(SpecificationType=StingGrenadeDetonated,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PepperSpray_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=PepperSpray_FirstPerson
Chance=100
Specification=(SpecificationType=Pepperspray1stPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PepperSpray_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=PepperSpray_ThirdPerson
Chance=100
Specification=(SpecificationType=Pepperspray3rdPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilencedMP5_FirstPersonFired]
Event=Fired
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=SilencedMP51stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilencedMP5_ThirdPersonFired]
Event=Fired
SourceClassName=SilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=SilencedMP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4Super90_FirstPersonFired]
Event=Fired
SourceClassName=M4Super90_FirstPerson
Chance=100
Specification=(SpecificationType=M4sg1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4Super90_ThirdPersonFired]
Event=Fired
SourceClassName=M4Super90_ThirdPerson
Chance=100
Specification=(SpecificationType=M4sg3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NovaPump_FirstPersonFired]
Event=Fired
SourceClassName=NovaPump_FirstPerson
Chance=100
Specification=(SpecificationType=NovaPump1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NovaPump_ThirdPersonFired]
Event=Fired
SourceClassName=NovaPump_ThirdPerson
Chance=100
Specification=(SpecificationType=NovaPump3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_StyrofoamCupDestroyed]
Event=Destroyed
SourceClassName=Office_StyrofoamCup
Chance=100
Specification=(SpecificationType=StyroCupExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AshtrayDestroyed]
Event=Destroyed
SourceClassName=Ashtray
Chance=100
Specification=(SpecificationType=AshtrayExplosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BathproductsDestroyed]
Event=Destroyed
SourceClassName=Bathproducts
Chance=100
Specification=(SpecificationType=HotelBathProductsExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DonutsPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Donuts
Chance=100
Specification=(SpecificationType=DonutsExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[JunctionBoxDamaged_hot_junctionbox]
Event=Damaged
SourceClassName=JunctionBox
StaticMesh=hot_junctionbox
Chance=100
Specification=(SpecificationType=JunctionBoxExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[EmergencyLightDamaged_hot_emergencylight]
Event=Damaged
SourceClassName=EmergencyLight
StaticMesh=hot_emergencylight
Chance=100
Specification=(SpecificationType=LightSparkExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PaintCanDamaged]
Event=Damaged
SourceClassName=PaintCan
Chance=100
Specification=(SpecificationType=PaintcanExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Abomb_TVBroke]
Event=Broke
SourceClassName=Abomb_TV
Chance=100
Specification=(SpecificationType=ABombTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Foodwall_TVDamaged_mac_tv_17inoff]
Event=Damaged
SourceClassName=Foodwall_TV
StaticMesh=mac_tv_17inoff
Chance=100
Specification=(SpecificationType=FoodWallTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hospital_TVBroke]
Event=Broke
SourceClassName=Hospital_TV
Chance=100
Specification=(SpecificationType=FoodWallTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Barber_TVDamaged_mac_oldtv]
Event=Damaged
SourceClassName=Barber_TV
StaticMesh=mac_oldtv
Chance=100
Specification=(SpecificationType=ABombTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Conv_TVBroke]
Event=Broke
SourceClassName=Conv_TV
Chance=100
Specification=(SpecificationType=ABombTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BoomboxPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Boombox
Chance=100
Specification=(SpecificationType=BoomboxExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AshtrayAlive]
Event=Alive
SourceClassName=Ashtray
Chance=100
Specification=(SpecificationType=AshtraySmoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FireAlarm_BuzzerDamaged_hot_firealarm]
Event=Damaged
SourceClassName=FireAlarm_Buzzer
StaticMesh=hot_firealarm
Chance=100
Specification=(SpecificationType=OrangeSparks,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_BusinessPhoneDamaged]
Event=Damaged
SourceClassName=Office_BusinessPhone
Chance=100
Specification=(SpecificationType=DarkShards1,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Barber_PokerChip_Stack_BlueDestroyed]
Event=Destroyed
SourceClassName=Barber_PokerChip_Stack_Blue
Chance=100
Specification=(SpecificationType=BluePokerChips,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Barber_PokerChip_Stack_RedDestroyed]
Event=Destroyed
SourceClassName=Barber_PokerChip_Stack_Red
Chance=100
Specification=(SpecificationType=RedPokerChips,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Barber_PokerChip_Stack_WhiteDestroyed]
Event=Destroyed
SourceClassName=Barber_PokerChip_Stack_White
Chance=100
Specification=(SpecificationType=WhitePokerChips,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BeerBottleDestroyed]
Event=Destroyed
SourceClassName=BeerBottle
Chance=100
Specification=(SpecificationType=GreenGlassTanLiquid,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CoffeePotDestroyed]
Event=Destroyed
SourceClassName=CoffeePot
Chance=100
Specification=(SpecificationType=ClearGlassDarkLiquid,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SoySauceDestroyed]
Event=Destroyed
SourceClassName=SoySauce
Chance=100
Specification=(SpecificationType=ClearGlassDarkLiquid,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Conv_GasCan_ExplodeDestroyed]
Event=Destroyed
SourceClassName=Conv_GasCan_Explode
Chance=100
Specification=(SpecificationType=GasCanExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TaserFiredProbe]
Event=FiredProbe
SourceClassName=Taser
Chance=100
Specification=(SpecificationType=TaserProbeWire,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Glass_ObjectsDestroyed]
Event=Destroyed
SourceClassName=Glass_Objects
Chance=100
Specification=(SpecificationType=ClearGlassClearLiquid,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TV_DinnerDestroyed]
Event=Destroyed
SourceClassName=TV_Dinner
Chance=100
Specification=(SpecificationType=TV_DinnerExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Conv_Candy1Destroyed]
Event=Destroyed
SourceClassName=Conv_Candy1
Chance=100
Specification=(SpecificationType=CaramelExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SoapDestroyed]
Event=Destroyed
SourceClassName=Soap
Chance=100
Specification=(SpecificationType=ShardsLight2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hotel_FlowerVaseDestroyed]
Event=Destroyed
SourceClassName=Hotel_FlowerVase
Chance=100
Specification=(SpecificationType=TulipVaseExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=M4A1_FirstPerson
Chance=100
Specification=(SpecificationType=M4A1FirstPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1thirdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=MP5_FirstPerson
Chance=100
Specification=(SpecificationType=MP51stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=MP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilencedMP5_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=SilencedMP5_FirstPerson
Chance=100
Specification=(SpecificationType=SilencedMP51stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilencedMP5_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=SilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=SilencedMP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AbombStageLightAlive]
Event=Alive
SourceClassName=AbombStageLight
Chance=100
Specification=(SpecificationType=StageLightWhite,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CoffeePotAlive]
Event=Alive
SourceClassName=CoffeePot
Chance=100
Specification=(SpecificationType=CoffeePotSteam,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Paintball_FirstPersonFired]
Event=Fired
SourceClassName=Paintball_FirstPerson
Chance=100
Specification=(SpecificationType=Paintball_FirstPersonMuzzleFX,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Paintball_ThirdPersonFired]
Event=Fired
SourceClassName=Paintball_ThirdPerson
Chance=100
Specification=(SpecificationType=Paintball_ThirdPersonMuzzleFX,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CSballBulletHit]
Event=BulletHit
SourceClassName=CSball
Chance=100
Specification=(SpecificationType=CSpaintballHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[RedLibrary_ProjectorAlive_Beams]
Event=Alive
SourceClassName=RedLibrary_Projector
Suffix=Beams
Chance=100
Specification=(SpecificationType=ProjectorBeams,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_ProjectorAlive]
Event=Alive
SourceClassName=Tenement_Projector
Chance=100
Specification=(SpecificationType=ProjectorBeams,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[RedLibrary_ProjectorAlive_projection]
Event=Alive
SourceClassName=RedLibrary_Projector
Suffix=projection
Chance=100
Specification=(SpecificationType=GraphProjector,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NonLethalShotgun_FirstPersonFired]
Event=Fired
SourceClassName=NonLethalShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=LessLethalSG1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NonLethalShotgun_ThirdPersonFired]
Event=Fired
SourceClassName=NonLethalShotgun_ThirdPerson
Chance=100
Specification=(SpecificationType=LessLethalSG3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BreachingShotgun_FirstPersonFired]
Event=Fired
SourceClassName=BreachingShotgun_FirstPerson
Chance=100
Specification=(SpecificationType=Breaching1stPersonMuzzle,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BreachingShotgun_ThirdPersonFired]
Event=Fired
SourceClassName=BreachingShotgun_ThirdPerson
Chance=100
Specification=(SpecificationType=Breach3rdPersonMuzzle,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_ThirdPersonFired]
Event=Fired
SourceClassName=AK47_ThirdPerson
Chance=100
Specification=(SpecificationType=ak473rdpersonmuzzlefx,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=AK47_ThirdPerson
Chance=100
Specification=(SpecificationType=ak473rdpersonmuzzlefx,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74_ThirdPersonFired]
Event=Fired
SourceClassName=AK74_ThirdPerson
Chance=100
Specification=(SpecificationType=ak473rdpersonmuzzlefx,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=AK74_ThirdPerson
Chance=100
Specification=(SpecificationType=ak473rdpersonmuzzlefx,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4_ThirdPersonFired]
Event=Fired
SourceClassName=M4_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1thirdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=M4_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1thirdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74su_ThirdPersonFired]
Event=Fired
SourceClassName=AK74su_ThirdPerson
Chance=100
Specification=(SpecificationType=ak74su3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74su_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=AK74su_ThirdPerson
Chance=100
Specification=(SpecificationType=ak74su3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36k_ThirdPersonFired]
Event=Fired
SourceClassName=G36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k3rdpersonmuzzleflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36k_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=G36k_ThirdPerson
Chance=100
Specification=(SpecificationType=G36k3rdpersonmuzzleflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SR25_ThirdPersonFired]
Event=Fired
SourceClassName=SR25_ThirdPerson
Chance=100
Specification=(SpecificationType=SR253rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SR25_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=SR25_ThirdPerson
Chance=100
Specification=(SpecificationType=SR253rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UZI_ThirdPersonFired]
Event=Fired
SourceClassName=UZI_ThirdPerson
Chance=100
Specification=(SpecificationType=Uzi3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UZI_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=UZI_ThirdPerson
Chance=100
Specification=(SpecificationType=Uzi3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_ThirdPersonFired]
Event=Fired
SourceClassName=UMP45_ThirdPerson
Chance=100
Specification=(SpecificationType=Ump453rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HK53_ThirdPersonFired]
Event=Fired
SourceClassName=HK53_ThirdPerson
Chance=100
Specification=(SpecificationType=hk533rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HK53_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=HK53_ThirdPerson
Chance=100
Specification=(SpecificationType=hk533rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=UMP45_ThirdPerson
Chance=100
Specification=(SpecificationType=Ump453rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BerettaM9_ThirdPersonFired]
Event=Fired
SourceClassName=BerettaM9_ThirdPerson
Chance=100
Specification=(SpecificationType=BerettaM93rdpersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Scorpion_ThirdPersonFired]
Event=Fired
SourceClassName=Scorpion_ThirdPerson
Chance=100
Specification=(SpecificationType=Scorpion3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Scorpion_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=Scorpion_ThirdPerson
Chance=100
Specification=(SpecificationType=Scorpion3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[USP40_ThirdPersonFired]
Event=Fired
SourceClassName=USP40_ThirdPerson
Chance=100
Specification=(SpecificationType=USP403rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Ingram_ThirdPersonFired]
Event=Fired
SourceClassName=Ingram_ThirdPerson
Chance=100
Specification=(SpecificationType=Ingram3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Ingram_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=Ingram_ThirdPerson
Chance=100
Specification=(SpecificationType=Ingram3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolver_ThirdPersonFired]
Event=Fired
SourceClassName=PythonRevolver_ThirdPerson
Chance=100
Specification=(SpecificationType=Python3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Pump1_ThirdPersonFired]
Event=Fired
SourceClassName=Pump1_ThirdPerson
Chance=100
Specification=(SpecificationType=Pump1SG3rdPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SawedOff_ThirdPersonFired]
Event=Fired
SourceClassName=SawedOff_ThirdPerson
Chance=100
Specification=(SpecificationType=SawedOffSG3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Pump2RifleGrip_ThirdPersonFired]
Event=Fired
SourceClassName=Pump2RifleGrip_ThirdPerson
Chance=100
Specification=(SpecificationType=Pump2RifleGrip3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M1super90_ThirdPersonFired]
Event=Fired
SourceClassName=M1super90_ThirdPerson
Chance=100
Specification=(SpecificationType=M1super903rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Taser_FirstPersonFired]
Event=Fired
SourceClassName=Taser_FirstPerson
Chance=100
Specification=(SpecificationType=Taser1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Taser_ThirdPersonFired]
Event=Fired
SourceClassName=Taser_ThirdPerson
Chance=100
Specification=(SpecificationType=Taser3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletExited_spangs]
Event=BulletExited
SourceClassName=Ammunition
Suffix=spangs
Chance=100
Specification=(SpecificationType=BulletExit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletExited_spangsNoDamage]
Event=BulletExited
SourceClassName=Ammunition
Suffix=spangs
Chance=100
Specification=(SpecificationType=BulletExitNoDamage,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Context=NoDamage
[PoliceLightsSpawned_Red]
Event=Spawned
SourceClassName=PoliceLights
Suffix=Red
Chance=100
Specification=(SpecificationType=PoliceLightRed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PoliceLightsSpawned_Blue]
Event=Spawned
SourceClassName=PoliceLights
Suffix=Blue
Chance=100
Specification=(SpecificationType=PoliceLightBlue,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_windowDamaged_ten_window01]
Event=Damaged
SourceClassName=Tenement_window
StaticMesh=ten_window01
Chance=100
Specification=(SpecificationType=TenWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolver_ThirdPersonPythonReload]
Event=PythonReload
SourceClassName=PythonRevolver_ThirdPerson
Chance=100
Specification=(SpecificationType=PythonReload,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_SodaCan1Damaged]
Event=Damaged
SourceClassName=Office_SodaCan1
Chance=100
Specification=(SpecificationType=SodaCanClearLiquidOnly,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_SodaCan2Damaged]
Event=Damaged
SourceClassName=Office_SodaCan2
Chance=100
Specification=(SpecificationType=SodaCanDarkLiquidOnly,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_SodaCan3Damaged]
Event=Damaged
SourceClassName=Office_SodaCan3
Chance=100
Specification=(SpecificationType=SodaCanClearLiquidOnly,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_RolodexDamaged]
Event=Damaged
SourceClassName=Office_Rolodex
Chance=100
Specification=(SpecificationType=RolodexCards,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Silence_windowUpperPreAppearanceChanged_sil_WindowUpper]
Event=PreAppearanceChanged
SourceClassName=Silence_windowUpper
StaticMesh=sil_WindowUpper
Chance=100
Specification=(SpecificationType=sil_WindowBreakUp,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Silence_windowLowerPreAppearanceChanged_sil_WindowLower]
Event=PreAppearanceChanged
SourceClassName=Silence_windowLower
StaticMesh=sil_WindowLower
Chance=100
Specification=(SpecificationType=sil_WindowBreakLow,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullvroom]
Event=vroom
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarpullExhaust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullScreechleft]
Event=Screechleft
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullScreechLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullScreechRight]
Event=ScreechRight
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullScreechRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullSnap1]
Event=Snap1
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullSnap1,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullSnap2]
Event=Snap2
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullSnap2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullSnap3]
Event=Snap3
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullSnap3,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullSnap4]
Event=Snap4
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullSnap4,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullbpSpark1]
Event=bpSpark1
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarberBarPullSpark1,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PowerPlant_InteriorWindowPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_InteriorWindow
Chance=100
Specification=(SpecificationType=pp_InteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PowerPlant_exteriorPane1PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane1
Chance=100
Specification=(SpecificationType=pp_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PowerPlant_exteriorPane2PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane2
Chance=100
Specification=(SpecificationType=pp_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PowerPlant_exteriorPane3PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane3
Chance=100
Specification=(SpecificationType=pp_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PowerPlant_exteriorPane4PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=PowerPlant_exteriorPane4
Chance=100
Specification=(SpecificationType=pp_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodWall_Window1PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=FoodWall_Window1
Chance=100
Specification=(SpecificationType=FoodwallWindowBreak1,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodWall_Window2PreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=FoodWall_Window2
Chance=100
Specification=(SpecificationType=FoodwallWindowBreak2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Convenience_FridgeGlassDoorPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Convenience_FridgeGlassDoor
Chance=100
Specification=(SpecificationType=con_FridgeDoorBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BoobyTrap_Door_BombDetonated]
Event=Detonated
SourceClassName=BoobyTrap_Door_Bomb
Chance=100
Specification=(SpecificationType=C2Explosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BoobyTrap_BombDetonated]
Event=Detonated
SourceClassName=BoobyTrap_Bomb
Chance=100
Specification=(SpecificationType=C2Explosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_SilverwareCupDestroyed]
Event=Destroyed
SourceClassName=Tenement_SilverwareCup
Chance=100
Specification=(SpecificationType=silverwarecupDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DishesDestroyed]
Event=Destroyed
SourceClassName=Dishes
Chance=100
Specification=(SpecificationType=DishesDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Silence_PlateStackDestroyed]
Event=Destroyed
SourceClassName=Silence_PlateStack
Chance=100
Specification=(SpecificationType=platestackDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_PlateStackDestroyed]
Event=Destroyed
SourceClassName=Tenement_PlateStack
Chance=100
Specification=(SpecificationType=platestackDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[RemoteControlsDestroyed]
Event=Destroyed
SourceClassName=RemoteControls
Chance=100
Specification=(SpecificationType=HotelBlackPlasticExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[RedLibrary_CoffeeMugDestroyed]
Event=Destroyed
SourceClassName=RedLibrary_CoffeeMug
Chance=100
Specification=(SpecificationType=RedLibraryCoffeeMug,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Barber_DisinfectantJarDestroyed]
Event=Destroyed
SourceClassName=Barber_DisinfectantJar
Chance=100
Specification=(SpecificationType=Barber_DisinfectantJarExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Arms_windowLowerDamaged_arm_BottomWindow]
Event=Damaged
SourceClassName=Arms_windowLower
StaticMesh=arm_BottomWindow
Chance=100
Specification=(SpecificationType=sil_WindowBreakLow,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Arms_WindowUpperDamaged_arm_TopWindow]
Event=Damaged
SourceClassName=Arms_WindowUpper
StaticMesh=arm_TopWindow
Chance=100
Specification=(SpecificationType=sil_WindowBreakUp,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_windowFridgeBigDestroyed]
Event=Destroyed
SourceClassName=con_windowFridgeBig
Chance=100
Specification=(SpecificationType=pp_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_dirtyWindowDoubleDestroyed]
Event=Destroyed
SourceClassName=con_dirtyWindowDouble
Chance=100
Specification=(SpecificationType=conDirtyWindowDouble,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_FrontDoorUpperRightPreAppearanceChanged_con_DoorWindowUpRi_]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorUpperRight
StaticMesh=con_DoorWindowUpRight
Chance=100
Specification=(SpecificationType=conDoorUpperRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_FrontDoorUpperLeftPreAppearanceChanged_con_DoorWindowUpLeft]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorUpperLeft
StaticMesh=con_DoorWindowUpLeft
Chance=100
Specification=(SpecificationType=conDoorUpperLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_FrontDoorLowerLeftPreAppearanceChanged_con_DoorWindowLowLe_]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorLowerLeft
StaticMesh=con_DoorWindowLowLeft
Chance=100
Specification=(SpecificationType=conDoorLowerLeft,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_FrontDoorLowerRightPreAppearanceChanged_con_DoorWindowLowR_]
Event=PreAppearanceChanged
SourceClassName=con_FrontDoorLowerRight
StaticMesh=con_DoorWindowLowRight
Chance=100
Specification=(SpecificationType=conDoorLowerRight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[repo_DirtyWindowDoubleDestroyed_repo_dirtyWindowPane]
Event=Destroyed
SourceClassName=repo_DirtyWindowDouble
StaticMesh=repo_dirtyWindowPane
Chance=100
Specification=(SpecificationType=conDirtyWindowDouble,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_WindowPane1Destroyed]
Event=Destroyed
SourceClassName=barb_WindowPane1
Chance=100
Specification=(SpecificationType=barb_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_WindowPane2Destroyed]
Event=Destroyed
SourceClassName=barb_WindowPane2
Chance=100
Specification=(SpecificationType=barb_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_WindowPane3Destroyed]
Event=Destroyed
SourceClassName=barb_WindowPane3
Chance=100
Specification=(SpecificationType=barb_ExteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_WindowFrontBigDestroyed]
Event=Destroyed
SourceClassName=barb_WindowFrontBig
Chance=100
Specification=(SpecificationType=barb_FrontWindowBigBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_WindowFrontLDestroyed]
Event=Destroyed
SourceClassName=barb_WindowFrontL
Chance=100
Specification=(SpecificationType=barb_WindowFrontLbreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_WindowFrontRDestroyed]
Event=Destroyed
SourceClassName=barb_WindowFrontR
Chance=100
Specification=(SpecificationType=barb_WindowFrontRbreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[JewelryAlarmLightAlive]
Event=Alive
SourceClassName=JewelryAlarmLight
Chance=100
Specification=(SpecificationType=JewelryAlarmLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[JewelryAlarmLightAlive_Projector]
Event=Alive
SourceClassName=JewelryAlarmLight
Suffix=Projector
Chance=100
Specification=(SpecificationType=AlarmLightRedProjector,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ColtM1911_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=ColtM1911_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ColtM1911_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=ColtM1911_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BreachingShotgun_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BreachingShotgun_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BreachingShotgun_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BreachingShotgun_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolver_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=PythonRevolver_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NovaPump_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=NovaPump_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NovaPump_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=NovaPump_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NonLethalShotgun_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=NonLethalShotgun_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NonLethalShotgun_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=NonLethalShotgun_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=MP5_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_FirstPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=MP5_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4Super90_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=M4Super90_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=M4A1_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_FirstPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=M4A1_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=AK47_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=AK473rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=AK47_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=AK473rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=AK74_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=AK473rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=AK74_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=AK473rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74su_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=AK74su_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=AK74su3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK74su_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=AK74su_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=AK74su3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BerettaM9_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BerettaM9_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Beretta3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4Super90_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=M4Super90_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=M4super903rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=MP5_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=MP53rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MP5_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=MP5_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=MP53rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36k_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=G36k_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=G36k3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36k_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=G36k_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=G36k3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HK53_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=HK53_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=HK533rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HK53_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=HK53_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=HK533rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Ingram_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=Ingram_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Ingram3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Ingram_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=Ingram_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Ingram3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=M4A1_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=M4A13rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4A1_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=M4A1_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=M4A13rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=M4_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=M4A13rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[M4_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=M4_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=M4A13rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[USP40_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=USP40_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=USP403rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Pump1_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=Pump1_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Pump13rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Pump2RifleGrip_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=Pump2RifleGrip_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Pump13rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SawedOff_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=SawedOff_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=SawedOff3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Scorpion_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=Scorpion_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Scorpion3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Scorpion_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=Scorpion_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=Scorpion3rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=UMP45_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=UMP453rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=UMP45_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=UMP453rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_ProjectorAlive_projected]
Event=Alive
SourceClassName=Tenement_Projector
Suffix=projected
Chance=100
Specification=(SpecificationType=TenementCultProjected,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_jewel_door]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_jewel_door
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletHit_decals]
Event=BulletHit
SourceClassName=Ammunition
Suffix=decals
Chance=50
Specification=(SpecificationType=BulletDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Chance=50
Specification=(SpecificationType=BulletDecalsB,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletExited_decals]
Event=BulletExited
SourceClassName=Ammunition
Suffix=decals
Chance=100
Specification=(SpecificationType=BulletExitDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BarberBarPullBarPullBrake]
Event=BarPullBrake
SourceClassName=BarberBarPull
Chance=100
Specification=(SpecificationType=BarPullBrake,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TaserProbeBulletHit]
Event=BulletHit
SourceClassName=TaserProbe
Chance=100
Specification=(SpecificationType=TaserProbeHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TaserProbeBounced]
Event=Bounced
SourceClassName=TaserProbe
Chance=100
Specification=(SpecificationType=TaserSpark1,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_foodwall_front]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_foodwall_front
Chance=100
Specification=(SpecificationType=foodwallDoorBlasted,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_bulldoor01]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_bulldoor01
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_dna_office]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_dna_office
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_dna_officesolid]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_dna_officesolid
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_door01]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door01
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_door02]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door02
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_door03]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door03
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_door04]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_door04
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_hosp_windowdoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_hosp_windowdoor
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_hot_constructdoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_hot_constructdoor
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_hotel_roomdoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_hotel_roomdoor
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_jewel_firedoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_kitchendoor01]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_kitchendoor01
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_metaldoor05]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_metaldoor05
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_silmetaldoor]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_silmetaldoor
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_silmetaldoorcell]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_ten_frontdoor01]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_ten_frontdoor01
Chance=100
Specification=(SpecificationType=BreachC2door_01,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_vip_door]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_vip_door
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_abomb_mensbathroom]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_abomb_womensbathroom]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_convinience1]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_convinience1
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_door_convinience2]
Event=Breached
SourceClassName=DoorModel
StaticMesh=door_convinience2
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBreached_TestDoorKarma78Wide]
Event=Breached
SourceClassName=DoorModel
StaticMesh=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=BreachC2_door02,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_abomb_mensbathroom]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_abomb_mensbathroom
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_abomb_womensbathroom]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_abomb_womensbathroom
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_bulldoor01]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_bulldoor01
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_convinience1]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_convinience1
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_convinience2]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_convinience2
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_dna_office]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_dna_office
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_dna_officesolid]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_dna_officesolid
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_door01]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door01
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_door02]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door02
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_door03]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door03
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_door04]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_door04
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_hosp_windowdoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_hosp_windowdoor
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_hot_constructdoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_hot_constructdoor
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_hotel_roomdoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_hotel_roomdoor
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_jewel_door]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_jewel_door
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_jewel_firedoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_jewel_firedoor
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_kitchendoor01]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_kitchendoor01
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_metaldoor05]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_metaldoor05
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_silmetaldoor]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_silmetaldoor
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_silmetaldoorcell]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_silmetaldoorcell
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_ten_frontdoor01]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_ten_frontdoor01
Chance=100
Specification=(SpecificationType=SGwoodDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_vip_door]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_vip_door
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_TestDoorKarma78Wide]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=TestDoorKarma78Wide
Chance=100
Specification=(SpecificationType=SGmetalDoor,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DoorModelBlasted_door_foodwall_front]
Event=Blasted
SourceClassName=DoorModel
StaticMesh=door_foodwall_front
Chance=100
Specification=(SpecificationType=SGdoorFoodwallFront,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBulletHit_dynamicLight]
Event=BulletHit
SourceClassName=Ammunition
Suffix=dynamicLight
Chance=100
Specification=(SpecificationType=BulletSpangsDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SwatPawnFootWalk]
Event=FootWalk
SourceClassName=SwatPawn
Chance=100
Specification=(SpecificationType=WalkThruWater,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Context=InWater
[CSGasGrenadeProjectileStoppedBouncing]
Event=StoppedBouncing
SourceClassName=CSGasGrenadeProjectile
Chance=100
Specification=(SpecificationType=CSgasDetonated,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[LessLethalAmmoBulletHit]
Event=BulletHit
SourceClassName=LessLethalAmmo
Chance=100
Specification=(SpecificationType=LessLethalHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ArmsSubwayTrainTrainSpark1]
Event=TrainSpark1
SourceClassName=ArmsSubwayTrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ArmsSubwayTrainTrainSpark2]
Event=TrainSpark2
SourceClassName=ArmsSubwayTrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ArmsSubwayTrainTrainSpark3]
Event=TrainSpark3
SourceClassName=ArmsSubwayTrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight3,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ArmsSubwayTrainTrainSpark1_corona]
Event=TrainSpark1
SourceClassName=ArmsSubwayTrain
Suffix=corona
Chance=100
Specification=(SpecificationType=BlueTrainSparkCoronaLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ArmsSubwayTrainTrainSpark2_corona]
Event=TrainSpark2
SourceClassName=ArmsSubwayTrain
Suffix=corona
Chance=100
Specification=(SpecificationType=BlueTrainSparkCoronaLight2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ArmsSubwayTrainTrainSpark3_corona]
Event=TrainSpark3
SourceClassName=ArmsSubwayTrain
Suffix=corona
Chance=100
Specification=(SpecificationType=BlueTrainSparkCoronaLight3,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilenceLivingRoom_TVAlive]
Event=Alive
SourceClassName=SilenceLivingRoom_TV
Chance=100
Specification=(SpecificationType=TVdynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilenceBasement_TVAlive]
Event=Alive
SourceClassName=SilenceBasement_TV
Chance=100
Specification=(SpecificationType=TVdynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIPgun_FirstPersonFired]
Event=Fired
SourceClassName=VIPgun_FirstPerson
Chance=100
Specification=(SpecificationType=ColtHG1stPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIPgun_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=VIPgun_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIPgun_ThirdPersonFired]
Event=Fired
SourceClassName=VIPgun_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtHG3rdPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIPgun_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=VIPgun_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CD_StackDestroyed]
Event=Destroyed
SourceClassName=CD_Stack
Chance=100
Specification=(SpecificationType=CDstackDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Cash_StackDestroyed]
Event=Destroyed
SourceClassName=Cash_Stack
Chance=100
Specification=(SpecificationType=CashStackExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MilkCartonDamaged]
Event=Damaged
SourceClassName=MilkCarton
Chance=100
Specification=(SpecificationType=MilkSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[MilkJugDamaged]
Event=Damaged
SourceClassName=MilkJug
Chance=100
Specification=(SpecificationType=MilkSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CookingOilDamaged]
Event=Damaged
SourceClassName=CookingOil
Chance=100
Specification=(SpecificationType=YellowLiquidSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[2LiterSodaDamaged]
Event=Damaged
SourceClassName=2LiterSoda
Chance=100
Specification=(SpecificationType=YellowLiquidSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Conv_2LiterSodaDamaged]
Event=Damaged
SourceClassName=Conv_2LiterSoda
Chance=100
Specification=(SpecificationType=BrownLiquidSplash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TeddyBearDamaged]
Event=Damaged
SourceClassName=TeddyBear
Chance=100
Specification=(SpecificationType=BearDamaged,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TeddyBearBearExplode]
Event=BearExplode
SourceClassName=TeddyBear
Chance=100
Specification=(SpecificationType=TeddyBearExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SprinklerHeadDamaged]
Event=Damaged
SourceClassName=SprinklerHead
Chance=100
Specification=(SpecificationType=SprinklerHead,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_counterWindowPreAppearanceChanged_con_counterWIndow]
Event=PreAppearanceChanged
SourceClassName=con_counterWindow
StaticMesh=con_counterWIndow
Chance=100
Specification=(SpecificationType=conDirtyWindowDouble,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ConvTrafficAAlive_RightHeadLight]
Event=Alive
SourceClassName=ConvTrafficA
Suffix=RightHeadLight
Chance=100
Specification=(SpecificationType=CarHeadLightR,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ConvTrafficAAlive_LeftHeadLight]
Event=Alive
SourceClassName=ConvTrafficA
Suffix=LeftHeadLight
Chance=100
Specification=(SpecificationType=CarHeadLightL,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ConvTrafficAAlive_Dust]
Event=Alive
SourceClassName=ConvTrafficA
Suffix=Dust
Chance=100
Specification=(SpecificationType=CarDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Silence_GlassCagePreAppearanceChanged_sil_cage_glass_HEALTHY]
Event=PreAppearanceChanged
SourceClassName=Silence_GlassCage
StaticMesh=sil_cage_glass_HEALTHY
Chance=100
Specification=(SpecificationType=GlassCageBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HospitalMedium_TVBroke]
Event=Broke
SourceClassName=HospitalMedium_TV
Chance=100
Specification=(SpecificationType=HospitalMedium_TV,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HospitalSmall_TVBroke]
Event=Broke
SourceClassName=HospitalSmall_TV
Chance=100
Specification=(SpecificationType=HospitalSmall_TVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Conv_KenoTVDamaged_con_kenotv]
Event=Damaged
SourceClassName=Conv_KenoTV
StaticMesh=con_kenotv
Chance=100
Specification=(SpecificationType=HospitalMedium_TV,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Conv_GameTVDamaged_mac_oldtv_vid01]
Event=Damaged
SourceClassName=Conv_GameTV
StaticMesh=mac_oldtv_vid01
Chance=100
Specification=(SpecificationType=ABombTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[con_FrontWindowLargePreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=con_FrontWindowLarge
Chance=100
Specification=(SpecificationType=pp_InteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Repo_TouchTonePhoneDamaged_mac_touchtone_phone]
Event=Damaged
SourceClassName=Repo_TouchTonePhone
StaticMesh=mac_touchtone_phone
Chance=100
Specification=(SpecificationType=TouchtonePhoneExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_FlatPanelBroke]
Event=Broke
SourceClassName=Office_FlatPanel
Chance=100
Specification=(SpecificationType=FlatScreenMonitorBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Office_ComputerMonitor_OffBroke]
Event=Broke
SourceClassName=Office_ComputerMonitor_Off
Chance=100
Specification=(SpecificationType=MonitorBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hosp_OxygenTankPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Hosp_OxygenTank
Chance=100
Specification=(SpecificationType=HospitalOxygenTank,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CalculatorDestroyed]
Event=Destroyed
SourceClassName=Calculator
Chance=100
Specification=(SpecificationType=CalculatorExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[DVDplayerBroke]
Event=Broke
SourceClassName=DVDplayer
Chance=100
Specification=(SpecificationType=DVDplayerExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Jewelry_ProjectorAlive_projectingAfrica]
Event=Alive
SourceClassName=Jewelry_Projector
Suffix=projectingAfrica
Chance=100
Specification=(SpecificationType=JewelryProjector,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BombBombExploded]
Event=BombExploded
SourceClassName=Bomb
Chance=100
Specification=(SpecificationType=BombExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HospitalSmall_TVAlive]
Event=Alive
SourceClassName=HospitalSmall_TV
Chance=100
Specification=(SpecificationType=HospitalSmall_TVDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NurseStation_WindowDestroyed]
Event=Destroyed
SourceClassName=NurseStation_Window
Chance=100
Specification=(SpecificationType=NurseStationWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_FrontSideWindowDestroyed]
Event=Destroyed
SourceClassName=Tenement_FrontSideWindow
Chance=100
Specification=(SpecificationType=ten_FrontSideWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_FrontTopWindowDestroyed]
Event=Destroyed
SourceClassName=Tenement_FrontTopWindow
Chance=100
Specification=(SpecificationType=FoodwallWindowBreak2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SwatOfficerInZone]
Event=InZone
SourceClassName=SwatOfficer
Chance=100
Specification=(SpecificationType=ColdBreath,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Context=Cold
[NineMMpistol_FirstPersonFired]
Event=Fired
SourceClassName=NineMMpistol_FirstPerson
Chance=100
Specification=(SpecificationType=ColtHG1stPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NineMMpistol_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=NineMMpistol_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NineMMpistol_ThirdPersonFired]
Event=Fired
SourceClassName=NineMMpistol_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtHG3rdPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[NineMMpistol_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=NineMMpistol_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_PipeBombDestroyed]
Event=Destroyed
SourceClassName=Tenement_PipeBomb
Chance=100
Specification=(SpecificationType=BombExplosion,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FlashbangGrenadeProjectileDetonated_ScorchMark]
Event=Detonated
SourceClassName=FlashbangGrenadeProjectile
Suffix=ScorchMark
Chance=100
Specification=(SpecificationType=FlashbangScorchMark,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark1]
Event=TrainSpark1
SourceClassName=FoodwallEtrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark2]
Event=TrainSpark2
SourceClassName=FoodwallEtrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark3]
Event=TrainSpark3
SourceClassName=FoodwallEtrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight3,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark1_SparkShower]
Event=TrainSpark1
SourceClassName=FoodwallEtrain
Suffix=SparkShower
Chance=100
Specification=(SpecificationType=EtrainSparks,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark2_SparkShower]
Event=TrainSpark2
SourceClassName=FoodwallEtrain
Suffix=SparkShower
Chance=100
Specification=(SpecificationType=EtrainSparks2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark3_SparksShower]
Event=TrainSpark3
SourceClassName=FoodwallEtrain
Suffix=SparksShower
Chance=100
Specification=(SpecificationType=EtrainSparks3,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark1b]
Event=TrainSpark1b
SourceClassName=FoodwallEtrain
Chance=100
Specification=(SpecificationType=BlueTrainSparkDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FoodwallEtrainTrainSpark1b_SparkShower]
Event=TrainSpark1b
SourceClassName=FoodwallEtrain
Suffix=SparkShower
Chance=100
Specification=(SpecificationType=EtrainSparks1b,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilenceBasement_TVBroke]
Event=Broke
SourceClassName=SilenceBasement_TV
Chance=100
Specification=(SpecificationType=ABombTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SilenceLivingRoom_TVBroke]
Event=Broke
SourceClassName=SilenceLivingRoom_TV
Chance=100
Specification=(SpecificationType=ABombTVexplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_FrontDoorWindowBottomDestroyed]
Event=Destroyed
SourceClassName=barb_FrontDoorWindowBottom
Chance=100
Specification=(SpecificationType=barb_FrontDoorWindowBottomBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[barb_FrontDoorWindowTopDestroyed]
Event=Destroyed
SourceClassName=barb_FrontDoorWindowTop
Chance=100
Specification=(SpecificationType=barb_FrontDoorWindowTopBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK471stPersonEffects,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_FirstPersonFired]
Event=Fired
SourceClassName=AK47_FirstPerson
Chance=100
Specification=(SpecificationType=AK471stPersonEffects,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AmmunitionBloodProjected]
Event=BloodProjected
SourceClassName=Ammunition
Chance=50
Specification=(SpecificationType=BloodProjected,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Chance=50
Specification=(SpecificationType=BloodProjectedB,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[GUIcarAlive_Dust]
Event=Alive
SourceClassName=GUIcar
Suffix=Dust
Chance=100
Specification=(SpecificationType=CarDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[GUIcarAlive_LeftHeadLight]
Event=Alive
SourceClassName=GUIcar
Suffix=LeftHeadLight
Chance=100
Specification=(SpecificationType=CarHeadLightL,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[GUIcarAlive_RightHeadLight]
Event=Alive
SourceClassName=GUIcar
Suffix=RightHeadLight
Chance=100
Specification=(SpecificationType=CarHeadLightR,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[REPOhelicopterRepoHeloDust]
Event=RepoHeloDust
SourceClassName=REPOhelicopter
Chance=100
Specification=(SpecificationType=REPOhelicopterDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Jewelry_SecurityMonitor_WallMountedBroke]
Event=Broke
SourceClassName=Jewelry_SecurityMonitor_WallMounted
Chance=100
Specification=(SpecificationType=JewelryWallMountedTVExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Jewlery_SecurityMonitor_CeilingMountedBroke]
Event=Broke
SourceClassName=Jewlery_SecurityMonitor_CeilingMounted
Chance=100
Specification=(SpecificationType=JewelryCeilingMountedTVExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Jewelry_SecurityMonitorBroke]
Event=Broke
SourceClassName=Jewelry_SecurityMonitor
Chance=100
Specification=(SpecificationType=JewelrySecurityMonitorExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Jewelry_SurveillanceMonitorBroke]
Event=Broke
SourceClassName=Jewelry_SurveillanceMonitor
Chance=100
Specification=(SpecificationType=JewelrySurveillanceMonitorExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIP_SkyWindowCenterPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=VIP_SkyWindowCenter
Chance=100
Specification=(SpecificationType=VIP_SkyWindowCenterBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIP_SkyWindowShortPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=VIP_SkyWindowShort
Chance=100
Specification=(SpecificationType=VIP_SkyWindowShortBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIP_SkyWindowLongPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=VIP_SkyWindowLong
Chance=100
Specification=(SpecificationType=VIP_SkyWindowLongBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hospital_GetWell_BalloonDestroyed]
Event=Destroyed
SourceClassName=Hospital_GetWell_Balloon
Chance=100
Specification=(SpecificationType=GetWellBalloonBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hospital_TeddyBear_BalloonDestroyed]
Event=Destroyed
SourceClassName=Hospital_TeddyBear_Balloon
Chance=100
Specification=(SpecificationType=TeddyBearBalloonBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Hospital_BirthdayCakeDestroyed]
Event=Destroyed
SourceClassName=Hospital_BirthdayCake
Chance=100
Specification=(SpecificationType=CakeExplodeFX,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[CameraPositionMarkerPostBombExploded]
Event=PostBombExploded
SourceClassName=CameraPositionMarker
Chance=100
Specification=(SpecificationType=BombRoomFX,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ShotgunSabotAmmoBulletHit_spangs]
Event=BulletHit
SourceClassName=ShotgunSabotAmmo
Suffix=spangs
Chance=100
Specification=(SpecificationType=SabotBulletHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ShotgunSabotAmmoBulletHit_decals]
Event=BulletHit
SourceClassName=ShotgunSabotAmmo
Suffix=decals
Chance=100
Specification=(SpecificationType=SabotBulletDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[HotelSafetyNetHotelHelicopterDust]
Event=HotelHelicopterDust
SourceClassName=HotelSafetyNet
Chance=100
Specification=(SpecificationType=HotelHelicopterDust,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SwatHostageSmokeUm]
Event=SmokeUm
SourceClassName=SwatHostage
Chance=100
Specification=(SpecificationType=SmokeBreath,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Foodwall_RefridComWallSmallGlassDestroyed]
Event=Destroyed
SourceClassName=Foodwall_RefridComWallSmallGlass
Chance=100
Specification=(SpecificationType=con_FridgeDoorBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Foodwall_RefridComGlassDestroyed]
Event=Destroyed
SourceClassName=Foodwall_RefridComGlass
Chance=100
Specification=(SpecificationType=Foodwall_RefridComGlassBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[TestDynamicLightDamaged]
Event=Damaged
SourceClassName=TestDynamicLight
Chance=100
Specification=(SpecificationType=TestDynamicLight,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Red_WindowPaneDestroyed]
Event=Destroyed
SourceClassName=Red_WindowPane
Chance=100
Specification=(SpecificationType=Red_WindowPaneBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIP_InteriorWindowDestroyed]
Event=Destroyed
SourceClassName=VIP_InteriorWindow
Chance=100
Specification=(SpecificationType=VIPInteriorWindowBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[ComputerMouseDestroyed]
Event=Destroyed
SourceClassName=ComputerMouse
Chance=100
Specification=(SpecificationType=ShardsLight2,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Repo_GasCan_ExplodeDestroyed]
Event=Destroyed
SourceClassName=Repo_GasCan_Explode
Chance=100
Specification=(SpecificationType=GasCanExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Tenement_GasCan_ExplodeDestroyed]
Event=Destroyed
SourceClassName=Tenement_GasCan_Explode
Chance=100
Specification=(SpecificationType=GasCanExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Uzi_FirstPersonFired]
Event=Fired
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=SilencedUzi1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Uzi_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=Uzi_FirstPerson
Chance=100
Specification=(SpecificationType=SilencedUzi1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIP_FireHoseWindowDestroyed]
Event=Destroyed
SourceClassName=VIP_FireHoseWindow
Chance=100
Specification=(SpecificationType=VIP_FireHoseWindowDestroyed,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[FragGrenadeProjectileDetonated_Explosion]
Event=Detonated
SourceClassName=FragGrenadeProjectile
Suffix=Explosion
Chance=100
Specification=(SpecificationType=FragGrenadeExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP1stPersonMuzzleFlashFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_FirstPersonFired]
Event=Fired
SourceClassName=UMP45_FirstPerson
Chance=100
Specification=(SpecificationType=UMP1stPersonMuzzleFlashFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=UMP45_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[UMP45_FirstPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=UMP45_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadGuyUMP_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=BadGuyUMP_ThirdPerson
Chance=100
Specification=(SpecificationType=Ump453rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadGuyUMP_ThirdPersonFired]
Event=Fired
SourceClassName=BadGuyUMP_ThirdPerson
Chance=100
Specification=(SpecificationType=Ump453rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadGuyUMP_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=BadGuyUMP_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=UMP453rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadGuyUMP_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BadGuyUMP_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=UMP453rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyG36k_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=BadguyG36k_ThirdPerson
Chance=100
Specification=(SpecificationType=BadguyG36k_ThirdPerson,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyG36k_ThirdPersonFired]
Event=Fired
SourceClassName=BadguyG36k_ThirdPerson
Chance=100
Specification=(SpecificationType=BadguyG36k_ThirdPerson,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyG36k_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=BadguyG36k_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=BadguyG36k_ThirdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyG36k_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BadguyG36k_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=BadguyG36k_ThirdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36K_FirstPersonFired]
Event=Fired
SourceClassName=G36K_FirstPerson
Chance=100
Specification=(SpecificationType=G36K1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36K_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=G36K_FirstPerson
Chance=100
Specification=(SpecificationType=G36K1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36K_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=G36K_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[G36K_FirstPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=G36K_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_FirstPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=AK47_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[AK47_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=AK47_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolver_FirstPersonFired]
Event=Fired
SourceClassName=PythonRevolver_FirstPerson
Chance=100
Specification=(SpecificationType=Python1stPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolver_FirstPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=PythonRevolver_FirstPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[SwatPawnSixShells]
Event=SixShells
SourceClassName=SwatPawn
Chance=100
Specification=(SpecificationType=PythonReload,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Silence_Jack-o-lanternPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Silence_Jack-o-lantern
Chance=100
Specification=(SpecificationType=PumpkinExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[Silence_PumpkinPreAppearanceChanged]
Event=PreAppearanceChanged
SourceClassName=Silence_Pumpkin
Chance=100
Specification=(SpecificationType=PumpkinExplode,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VendingMachineGlassDestroyed]
Event=Destroyed
SourceClassName=VendingMachineGlass
Chance=100
Specification=(SpecificationType=VendingMachineGlassBreak,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolverHG_FMJBulletHit_spangs]
Event=BulletHit
SourceClassName=PythonRevolverHG_FMJ
Suffix=spangs
Chance=100
Specification=(SpecificationType=SabotBulletHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolverHG_JHPBulletHit_spangs]
Event=BulletHit
SourceClassName=PythonRevolverHG_JHP
Suffix=spangs
Chance=100
Specification=(SpecificationType=SabotBulletHit,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolverHG_FMJBulletHit_decals]
Event=BulletHit
SourceClassName=PythonRevolverHG_FMJ
Suffix=decals
Chance=100
Specification=(SpecificationType=SabotBulletDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[PythonRevolverHG_JHPBulletHit_decals]
Event=BulletHit
SourceClassName=PythonRevolverHG_JHP
Suffix=decals
Chance=100
Specification=(SpecificationType=SabotBulletDecals,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIPGoal_FlareAlive]
Event=Alive
SourceClassName=VIPGoal_Flare
Chance=100
Specification=(SpecificationType=VIPexitFlareSparks,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[VIPGoal_RedSmokeAlive]
Event=Alive
SourceClassName=VIPGoal_RedSmoke
Chance=100
Specification=(SpecificationType=VIPexitRedSmoke,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyMP5_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=BadguyMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyMP5_ThirdPersonFired]
Event=Fired
SourceClassName=BadguyMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=MP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyMP5_ThirdPersonBurstFired_MuzzleFlash]
Event=BurstFired
SourceClassName=BadguyMP5_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=MP53rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyMP5_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BadguyMP5_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=MP53rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguySilencedMP5_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=BadguySilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=SilencedMP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguySilencedMP5_ThirdPersonFired]
Event=Fired
SourceClassName=BadguySilencedMP5_ThirdPerson
Chance=100
Specification=(SpecificationType=SilencedMP53rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyColtM1911_ThirdPersonFired]
Event=Fired
SourceClassName=BadguyColtM1911_ThirdPerson
Chance=100
Specification=(SpecificationType=ColtHG3rdPersonFired,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyColtM1911_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BadguyColtM1911_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=DynamicLightMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyM4super90_ThirdPersonFired]
Event=Fired
SourceClassName=BadguyM4super90_ThirdPerson
Chance=100
Specification=(SpecificationType=M4sg3rdPersonMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[BadguyM4super90_ThirdPersonFired_MuzzleFlash]
Event=Fired
SourceClassName=BadguyM4super90_ThirdPerson
Suffix=MuzzleFlash
Chance=100
Specification=(SpecificationType=M4super903rdPersonFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
[explosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.flashbangexplode'
[BulletHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Water
EffectClass=class'SwatEffects.BulletHitWater'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.BulletHitWood'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.BulletHitFlesh'
MaterialType=MVT_WaterPipe
EffectClass=class'SwatEffects.BulletHitWaterPipe'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_Dirt
EffectClass=class'SwatEffects.BulletHitDirt'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.BulletHitThickMetal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.BulletHitPlaster'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Plant
EffectClass=class'SwatEffects.BulletHitPlant'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.BulletHitPlastic'
MaterialType=MVT_ThinMetal
EffectClass=class'SwatEffects.BulletHitThinMetal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.BulletHitBrick'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.BulletHitSteamPipe'
MaterialType=MVT_Electronics
EffectClass=class'SwatEffects.BulletHitElectronics'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.BulletHitConcreteB'
[SabotBulletHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Water
EffectClass=class'SwatEffects.BulletHitWater'
MaterialType=MVT_WaterPipe
EffectClass=class'SwatEffects.BulletHitWaterPipe'
MaterialType=MVT_Dirt
EffectClass=class'SwatEffects.BulletHitDirt'
MaterialType=MVT_Plant
EffectClass=class'SwatEffects.BulletHitPlant'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.BulletHitPlastic'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.BulletHitSteamPipe'
MaterialType=MVT_Electronics
EffectClass=class'SwatEffects.BulletHitElectronics'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.SabotBulletHitConcrete'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.SabotBulletHitConcrete'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SabotBulletHitDefault'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.SabotBulletHitDefault'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.SabotBulletHitDefault'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.SabotBulletHitDefault'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.SabotBulletHitDefault'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.SabotBulletHitWood'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.SabotBulletHitBrick'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.SabotBulletHitThickMetal'
MaterialType=MVT_ThinMetal
EffectClass=class'SwatEffects.SabotBulletHitThickMetal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.SabotBulletHitPlaster'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.SabotBulletHitGlass'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.SabotBulletHitGlass'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.SabotBulletHitGlass'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.SabotBulletHitFlesh'
[BulletHitNoDamage]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Water
EffectClass=class'SwatEffects.BulletHitWater'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.BulletHitWood'
MaterialType=MVT_WaterPipe
EffectClass=class'SwatEffects.BulletHitWaterPipe'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_Dirt
EffectClass=class'SwatEffects.BulletHitDirt'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.BulletHitThickMetal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.BulletHitPlaster'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Plant
EffectClass=class'SwatEffects.BulletHitPlant'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.BulletHitPlastic'
MaterialType=MVT_ThinMetal
EffectClass=class'SwatEffects.BulletHitThinMetal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.BulletHitBrick'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.BulletHitGlass'
[FBExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FlashbangExplode'
[MuzzleFlashGenericMG]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RifleMuzzleFlash'
[MuzzleFlashM4]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RifleMuzzleFlash'
[SodaCanExplodes]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SodaCanExplode'
[TVdamaged]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TVsetExplode'
[BurgerExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BurgerLunchExplode'
[DonutsExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DonutBoxExplode'
[ExtinguisherExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ExtinguisherExplode'
[HotelBlackPlasticExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RemoteExplode'
[AshtrayExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.AshtrayExplode'
[HotelBathProductsExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BathProdExplode'
[LightSparkExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.EmergencyLightExplode'
[JunctionBoxExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.JunctionBoxExplode'
[SmokeAlarmExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SmokeDetectorExplode'
[AshtraySmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.AshtraySmoke'
[DesklampExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DeskLightExplode'
[StyroCupExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.StyroCupExplode'
[BulletHitWaterCooler]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.BulletHitCooler'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitCooler'
[M4thirdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
[M4A1thirdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4A13rdPersonMuzzleFlash'
[M4A1FirstPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
AttachmentBone=M4A1
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4A11stPersonMuzzleFlash'
[M4A11stPersonMuzzleSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=muzzle
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4A11stPersonMuzzleSmoke'
[M4A11stPersonMuzzleSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4A11stPersonMuzzleSmoke'
[M4A1FirstPersonMuzzleSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4A11stPersonMuzzleSmoke'
[ColtM1911_1stPerson]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
[ColtHG3rdPersonFired]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.ColtHG3rdPersonMuzzleFlash'
[ColtHG1stPersonFired]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
AttachmentBone=MuzzleFX
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.ColtHG1stPersonMuzzleFlash'
[MP51stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MP51stPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MP51stPersonMuzzleFlashII'
[MP53rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MP53rdPersonMuzzleFlash'
[GrenadeSpoonFlip]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=GripRhand
MaterialType=MVT_Default
EffectClass=class'SwatEffects.GrenadeSpoonFlip'
[FBDynamicLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FlashbangDynamicLight'
[C2Explosion]
ClassName=Class'Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2explosionFX'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[C2DoorFragments]
ClassName=Class'Class'IGVisualEffectsSubsystem.VisualEffectSpecification''
AttachToSource=True
AttachmentBone=C2ChargeLeft
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2woodDoor'
[CSgasDetonated]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.CSgasExplode'
[StingGrenadeDetonated]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.StingGrenadeExplode'
[SilencedMP51stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MP5Silenced1stPersonMuzzleFlash'
[SilencedMP53rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MP5Silenced3rdPersonMuzzleFlash'
[M4sg1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4sg1stPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[M4sg3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M4sg3rdPersonMuzzleFlash'
[NovaPump1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.NovaSG1stPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[NovaPump3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.NovaSG3rdPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Pepperspray1stPersonFired]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
AttachmentBone=base
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Pepperspray1stPerson'
[Pepperspray3rdPersonFired]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=0,Z=0)
RotationOffset=(Roll=-2560,Pitch=,Yaw=)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Pepperspray3rdPerson'
[PaintcanExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.PaintbucketExplode'
[ABombTVexplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.AbombTVExplode'
[FoodWallTVexplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FoodwallTVExplode'
[BoomboxExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BoomboxExplode'
[OrangeSparks]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.OrangeSparks'
[DarkShards1]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ShardsDark1'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.WhiteSmokePuff'
[BluePokerChips]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BluePokerChips'
[RedPokerChips]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RedPokerChips'
[WhitePokerChips]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.WhitePokerChips'
[GreenGlassTanLiquid]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.GreenGlassTanLiquid'
[ClearGlassDarkLiquid]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ClearGlassDarkLiquid'
[DarkGlassDarkLiquid]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DarkGlassDarkLiquid'
[TaserProbeWire]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TaserWireBeam'
[ClearGlassClearLiquid]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ClearGlassClearLiquid'
[TV_DinnerExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TVdinnerExplode'
[CaramelExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.CaramelExplode'
[ShardsLight2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ShardsLight2'
[GasCanExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.GasCanExplode'
[TulipVaseExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TulipVaseExplode'
[StageLightWhite]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Light
LocationOffset=(X=0,Y=0,Z=0)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SpotLightBeamSpawnable'
[CoffeePotSteam]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.CoffeePotSteam'
[Paintball_FirstPersonMuzzleFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.Paintball1stPersonFX'
[Paintball_ThirdPersonMuzzleFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.Paintball3rdPersonFX'
[CSpaintballHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.CSpaintballHit'
[ProjectorBeams]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ProjectorBeams'
[GraphProjector]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
RotationOffset=(Roll=,Pitch=4000,Yaw=16384)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.GraphProjector'
[BeanbagRound1stPerson]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BeanbagRound1stPerson'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.ShotgunWadding'
[BeanbagRound3rdPerson]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BeanbagRound3rdPerson'
[Breaching1stPersonMuzzle]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BreachingSG1stPersonMuzzleFlash'
[Breach3rdPersonMuzzle]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BreachingSG3rdPersonMuzzleFlash'
[ak473rdpersonmuzzlefx]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.AK473rdPersonMuzzleFlash'
[ak74su3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.AK74su3rdPersonMuzzleFlash'
[G36k3rdpersonmuzzleflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.G36k3rdPersonMuzzleFlash'
[SR253rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.sr253rdPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Uzi3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.SilencedUzi3rdPersonMuzzleFlash'
[Ump453rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Ump453rdPersonMuzzleFlash'
[hk533rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.HK533rdPersonMuzzleFlash'
[BerettaM93rdpersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BerettaM93rdPersonMuzzleFlash'
[Scorpion3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Scorpion3rdPersonMuzzleFlash'
[USP403rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.USP403rdPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Ingram3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Ingram3rdPersonMuzzleFlash'
[Python3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Python3rdPersonMuzzleFlash'
[Pump1SG3rdPersonFired]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Pump1SG3rdPersonMuzzleFlash'
[SawedOffSG3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.SawedOffSG3rdPersonMuzzleFlash'
[Pump2RifleGrip3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Pump2SG3rdPersonMuzzleFlash'
[M1super903rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.M1sg3rdPersonMuzzleFlash'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[RifleShellEject]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=ShellEject
MaterialType=MVT_Default
EffectClass=class'SWATeffects.RifleShellEject'
[Taser1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Taser1stPersonMuzzleFlash'
[Taser3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Taser3rdPersonMuzzleFlash'
[LessLethalSG1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.LessLethalSG1stPersonMuzzleFlash'
[LessLethalSG3rdPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.LessLethalSG3rdPersonMuzzleFlash'
[PoliceLightRed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Red
MaterialType=MVT_Default
EffectClass=class'SwatEffects.PoliceLightRed'
[PoliceLightBlue]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Blue
MaterialType=MVT_Default
EffectClass=class'SwatEffects.PoliceLightBlue'
[TenWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TenWindowBreak'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TenRainIn'
[PythonReload]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
AttachmentBone=GripRhand
MaterialType=MVT_Default
EffectClass=class'SWATeffects.PythonRevolverReload'
[SodaCanClearLiquidOnly]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SodaCanClearLiquidOnly'
[SodaCanDarkLiquidOnly]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SodaCanDarkLiquidOnly'
[RolodexCards]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RolodexCards'
[TestMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.TestMuzzleFlash'
[sil_WindowBreakUp]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.sil_WindowBreakUp'
[sil_WindowBreakLow]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.sil_WindowBreakLow'
[BarpullExhaust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXexhaust
LocationOffset=(X=-128,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullExhaust'
[BarPullScreechLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXleftTire
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullTireScreech'
[BarPullScreechRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXrightTire
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullTireScreech'
[BarPullSnap1]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXbrickBurst01
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullBrickBurst'
[BarPullSnap2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXbrickBurst02
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullBrickBurst'
[BarPullSnap3]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXbrickBurst03
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullBrickBurst'
[BarPullSnap4]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXbrickBurst04
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullBrickBurst'
[BarberBarPullSpark1]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=FXsparks01
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullSparks'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitThickMetal'
[BarberBarPullSpark2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarPullSparks'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitThickMetal'
[pp_InteriorWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.pp_InteriorWindowBreak'
[pp_ExteriorWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.pp_ExteriorWindowBreak'
[FoodwallWindowBreak1]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.FoodWall_WindowBreak1'
[FoodwallWindowBreak2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.FoodWall_WindowBreak2'
[con_FridgeDoorBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.con_FridgeDoorBreak'
[silverwarecupDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.SilverwareJar'
[DishesDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.PlateShatter'
[platestackDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.PlateStackShatter'
[RedLibraryCoffeeMug]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CoffeeMugRedLibraryExplode'
[Barber_DisinfectantJarExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BarberJarExplode'
[conDirtyWindowDouble]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.con_DirtyWindowBreak'
[conDoorUpperRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.con_UpperRightBreak'
[con]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
[conDoorUpperLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.con_UpperLeftBreak'
[conDoorLowerLeft]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.con_LowerLeftBreak'
[conDoorLowerRight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.con_LowerRightBreak'
[barb_ExteriorWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.barb_ExteriorWindowBreak'
[barb_FrontWindowBigBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.barb_FrontWindowBigBreak'
[barb_WindowFrontLbreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.barb_WindowFrontLbreak'
[barb_WindowFrontRbreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.barb_WindowFrontRbreak'
[JewelryAlarmLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Light
LocationOffset=(X=,Y=,Z=6)
RotationOffset=(Roll=2000,Pitch=,Yaw=)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.AlarmLight'
[C2metalDoor]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=C2ChargeLeft
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2metalDoor'
[BulletExit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Water
EffectClass=class'SwatEffects.BulletHitWater'
MaterialType=MVT_WaterPipe
EffectClass=class'SwatEffects.BulletHitWaterPipe'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_Dirt
EffectClass=class'SwatEffects.BulletHitDirt'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.BulletHitThickMetal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.BulletHitPlaster'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Plant
EffectClass=class'SwatEffects.BulletHitPlant'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.BulletHitPlastic'
MaterialType=MVT_ThinMetal
EffectClass=class'SwatEffects.BulletHitThinMetal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.BulletHitBrick'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.BulletHitWood'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.BulletHitSteamPipe'
MaterialType=MVT_Electronics
EffectClass=class'SwatEffects.BulletHitElectronics'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.BulletExitFlesh'
[BulletExitNoDamage]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Water
EffectClass=class'SwatEffects.BulletHitWater'
MaterialType=MVT_WaterPipe
EffectClass=class'SwatEffects.BulletHitWaterPipe'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.BulletHitGlass'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.BulletHitConcrete'
MaterialType=MVT_Dirt
EffectClass=class'SwatEffects.BulletHitDirt'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.BulletHitThickMetal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.BulletHitPlaster'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.BulletHitDefault'
MaterialType=MVT_Plant
EffectClass=class'SwatEffects.BulletHitPlant'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.BulletHitPlastic'
MaterialType=MVT_ThinMetal
EffectClass=class'SwatEffects.BulletHitThinMetal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.BulletHitBrick'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.BulletHitWood'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.BulletHitGlass'
[AlarmLightRedProjector]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Light
LocationOffset=(X=,Y=10,Z=6)
RotationOffset=(Roll=,Pitch=-12000,Yaw=16384)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.AlarmLight2'
[DynamicLightMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
AttachmentBone=Flash
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[AK473rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-45,Z=5)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[AK74su3rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-34,Z=5)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Beretta3rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-14,Z=5)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[M4super903rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-44,Z=7)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[MP53rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-28,Z=8)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[G36k3rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-42,Z=7.5)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[HK533rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-34,Z=8)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Ingram3rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-17.5,Z=7)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[M4A13rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-43,Z=6.75)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[USP403rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-11,Z=5)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Pump13rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-47,Z=7)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[SawedOff3rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-35,Z=8)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[Scorpion3rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-20,Z=7)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[UMP453rdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-26,Z=8)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[TenementCultProjected]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=40,Z=)
RotationOffset=(Roll=,Pitch=2000,Yaw=16384)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TenementProjector'
[door_jewel_door_Breached]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2door_01'
[BulletDecals]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.ConcreteDecal'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.PlasterDecal'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.FleshDecal'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.WoodDecal'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.ThickMetalDecal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.ConcreteDecal'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.ConcreteDecal'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.ThickMetalDecal'
[BulletDecalsB]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.PlasterDecal'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.FleshDecal'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.GlassDecalB'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.ConcreteDecalB'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.ConcreteDecalB'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.ConcreteDecalB'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.ThickMetalDecalB'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.WoodDecalB'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.GlassDecalB'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.ThickMetalDecalB'
[SabotBulletDecals]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.FleshDecal'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.WoodDecal'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_ThinGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SabotDefaultDecal'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.SabotDefaultDecal'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.SabotDefaultDecal'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.SabotDefaultDecal'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.SabotDefaultDecal'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.SabotDefaultDecal'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.SabotConcreteDecal'
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.SabotConcreteDecal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.SabotConcreteDecal'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.SabotThickMetalDecal'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.SabotThickMetalDecal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.SabotPlasterDecal'
[BulletExitDecals]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Concrete
EffectClass=class'SwatEffects.ConcreteDecal'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Stone
EffectClass=class'SwatEffects.ConcreteDecal'
MaterialType=MVT_ThinCloth
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_ThickCloth
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Plastic
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Cardboard
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_Carpet
EffectClass=class'SwatEffects.DefaultDecal'
MaterialType=MVT_ThickGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_Plaster
EffectClass=class'SwatEffects.PlasterDecal'
MaterialType=MVT_Flesh
EffectClass=class'SwatEffects.FleshDecal'
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.ThickMetalDecal'
MaterialType=MVT_RedBrick
EffectClass=class'SwatEffects.ConcreteDecal'
MaterialType=MVT_Wood
EffectClass=class'SwatEffects.WoodExitDecal'
MaterialType=MVT_OpaqueGlass
EffectClass=class'SwatEffects.GlassDecal'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.ThickMetalDecal'
[BarPullBrake]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BrakeLight
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RedBrakeDynamicLight'
[TaserProbeHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TaserProngHit'
[TaserSpark1]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.TaserProngBounce'
[foodwallDoorBlasted]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2door_foodwallFront'
[BreachC2door_01]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2door_01'
[BreachC2_door02]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.C2door_02'
[SGmetalDoor]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SGdoor_metal'
[SGwoodDoor]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SGdoor_wood'
[SGdoorFoodwallFront]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SGdoor_foodwallFront'
[BulletSpangsDynamicLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=10,Y=,Z=)
MaterialType=MVT_ThickMetal
EffectClass=class'SwatEffects.SparkDynamicLight'
MaterialType=MVT_ThinMetal
EffectClass=class'SwatEffects.SparkDynamicLight'
MaterialType=MVT_SteamPipe
EffectClass=class'SwatEffects.SparkDynamicLight'
[moth1]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
AttachmentBone=Moth01
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MothWings'
[moth2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=moth02
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MothWings'
[WalkThruWater]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=False
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.WaterSplash'
[CSgasEmitting]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.CSgasEmit'
[LessLethalHit]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BeanbagHitSpang'
[BlueTrainSparkDynamicLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark01
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BlueTrainSparkDynamicLight'
[BlueTrainSparkDynamicLight2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark02
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BlueTrainSparkDynamicLight'
[BlueTrainSparkDynamicLight3]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark03
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BlueTrainSparkDynamicLight'
[BlueTrainSparkCoronaLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark01
LocationOffset=(X=,Y=,Z=-80)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BlueTrainSparkCoronaLight'
[BlueTrainSparkCoronaLight2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark02
LocationOffset=(X=,Y=,Z=-80)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BlueTrainSparkCoronaLight'
[BlueTrainSparkCoronaLight3]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark03
LocationOffset=(X=,Y=,Z=-80)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BlueTrainSparkCoronaLight'
[TVdynamicLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=24,Z=)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TVdynamicLight'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TVdynamicLightFlicker'
[CDstackDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CDstackExplode'
[CashStackExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CashExplode'
[MilkSplash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=12)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MilkSplash'
[YellowLiquidSplash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=12)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.YellowLiquidSplash'
[BrownLiquidSplash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=12)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BrownLiquidSplash'
[BearDamaged]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.TeddyBearDamaged'
[TeddyBearExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.TeddyBearExplode'
[SprinklerHead]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SprinklerWater'
[CarHeadLightR]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=LightR
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CarHeadLight2'
[C]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
[CarHeadLightL]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=LightLeft
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CarHeadLight2'
[CarDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Dust
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CarDust'
[GlassCageBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.sil_cageBreak'
[HospitalMedium_TV]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.HospitalMedium_TVexplode'
[HospitalSmall_TVexplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.HospitalSmall_TVexplode'
[TouchtonePhoneExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.PhoneExplode'
[FlatScreenMonitorBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FlatScreenMonitorBreak'
[MonitorBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.MonitorBreak'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.HospitalSmall_TVexplode'
[HospitalOxygenTank]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=90)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.OxygenTankExplode'
[CalculatorExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.CalculatorExplode'
[DVDplayerExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.DVDplayerExplode'
[JewelryProjector]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=40,Z=)
RotationOffset=(Roll=,Pitch=2000,Yaw=16384)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.JewelryProjector'
[BombExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BombExplode'
[HospitalSmall_TVDynamicLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=-24,Z=)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TVdynamicLight'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TVdynamicLightFlicker'
[NurseStationWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.NurseStationWindowBreak'
[ten_FrontSideWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.ten_FrontSideWindowBreak'
[ColdBreath]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bone03Jaw
LocationOffset=(X=8,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.ColdBreath'
[BombExplosion]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.BombExplode'
[FlashbangScorchMark]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FlashbangScorchDecal'
[EtrainSparks]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark01
LocationOffset=(X=,Y=,Z=-256)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.EtrainSparks'
[EtrainSparks2]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark02
LocationOffset=(X=256,Y=,Z=-256)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.EtrainSparks'
[EtrainSparks3]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark03
LocationOffset=(X=64,Y=,Z=-200)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.EtrainSparks'
[EtrainSparks1b]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=BlueSpark01
LocationOffset=(X=256,Y=,Z=-256)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.EtrainSparks'
[barb_FrontDoorWindowBottomBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=-36)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.FoodWall_WindowBreak1'
[barb_FrontDoorWindowTopBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
LocationOffset=(X=,Y=,Z=30)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.FoodWall_WindowBreak1'
[AK471stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Flash
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[AK471stPersonEffects]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.AK471stPersonMuzzleFlash'
[BloodProjected]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.Blood1Decal'
[BloodProjectedB]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.Blood4Decal'
[REPOhelicopterDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.RepoHeloDust'
[JewelryWallMountedTVExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.JewelryWallMountedTVExplode'
[JewelryCeilingMountedTVExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.JewelryCeilingMountedTVExplode'
[JewelrySecurityMonitorExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.JewelrySecurityMonitorExplode'
[JewelrySurveillanceMonitorExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.JewelrySurveillanceMonitorExplode'
[VIP_SkyWindowCenterBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.VIPSkyWindowCenterBreak'
[VIP_SkyWindowShortBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.VIPSkyWindowShortBreak'
[VIP_SkyWindowLongBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.VIPSkyWindowLongBreak'
[GetWellBalloonBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.GetWellBalloonBreak'
[TeddyBearBalloonBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TeddyBearBalloonBreak'
[CakeExplodeFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.CakeExplode'
[BombRoomFX]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.BombRoomFX'
[HotelHelicopterDust]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SWATeffects.HeloDust'
[SmokeBreath]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
AttachmentBone=Bone03Jaw
LocationOffset=(X=8,Y=,Z=)
MaterialType=MVT_Default
EffectClass=class'SwatEffects.SmokeBreath'
[Foodwall_RefridComGlassBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.Foodwall_RefridComGlassBreak'
[TestDynamicLight]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.TestDynamicLight'
[Red_WindowPaneBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.RedLibraryWindowBreak'
[VIPInteriorWindowBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.VIPInteriorWindowBreak'
[SilencedUzi1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.SilencedUzi1stPersonMuzzleFlash'
[VIP_FireHoseWindowDestroyed]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=False
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.con_DirtyWindowBreak'
[FragGrenadeExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FragGrenadeExplode'
MaterialType=MVT_Default
EffectClass=class'SwatEffects.FragGrenadeDynamicLight'
[UMP1stPersonMuzzleFlashFired]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.UMP1stPersonMuzzleFlash'
[BadguyG36k_ThirdPerson]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.G36ka43rdPersonMuzzleFlash'
[BadguyG36k_ThirdPersonFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
LocationOffset=(X=0,Y=-38,Z=7)
MaterialType=MVT_Default
EffectClass=class'SWATeffects.MuzzleFlashDynamicLight'
[G36K1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.G36K1stPersonMuzzleFlash'
[Python1stPersonMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.Python1stPersonMuzzleFlash'
[PumpkinExplode]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=False
MaterialType=MVT_Default
EffectClass=class'SWATeffects.PumpkinExplode'
[VendingMachineGlassBreak]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects.VendingMachineGlassBreak'
[VIPexitFlareSparks]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.VIPexitFlareSparks'
[VIPexitRedSmoke]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SwatEffects.VIPexitRedSmoke'